The explosion had been heard for
miles around, even across the English Channel as far as Calais. Across the county of Kent people were woken
from their slumber and glanced bleary eyed at alarm clocks, wondering what the
hell had jolted them awake at 03:23 on a bloody Tuesday morning. Most thought
it the beginning of the “mother of all storms” that had been predicted again
and again by meteorologists all over Northern Europe, before ducking back under
duvets grumbling about getting up for work in a few hours. Sure enough when the
rain began pelting against their window panes they were soon soothed back to
sleep, for a few more minutes at least.
The more awake and those that
were working night shifts looked east and saw the huge plume of flame and
subsequent mushroom cloud towering into the turbulent skies somewhere off the
Kentish coastline. The debris from the explosion was snatched out of the air by
the violent winds of Storm Daenerys and drawn into it swirling vortexes,
dragged with it along the path of the storm and heading toward the southeastern
most peninsula of the county. In awe those night owls and night workers watched
the encroaching storm, breathing a sigh of relief as it headed passed them
toward the unfortunate people of Thanet.
The explosion was terrific in its size and power but the storm was
awesome to behold in all its majesty, Mother Nature at her most resplendent and
destructive and only enhanced by the flecks of residual flame from the detonation. In the first 20 minutes of Daenerys hitting
land over 100mm of rain had fallen, this on top of an already saturated ground
following a particularly wet Spring. Water
poured into the drainage ditches that crisscrossed the flatlands that formed
the ancient border of the Isle of Thanet, and fed into the river Wantsum, a
grandiose name for what was essentially a small stream that groaned under the
pressure of the influx of so much water.
12 minutes after the explosion
and the landfall of Storm Daenerys the first quake hit the county of Kent,
measuring 7.5 on the Richter scale. Those people who had fallen back to sleep
moments before found themselves being rudely awoken again as buildings shook,
roof tiles fell like the angry rain from
Daenerys. All across Kent car alarms went off, their strident cries a backdrop
to the rumbling of the tortured earth as it buckled and tore apart under the
immense strain. For 3 long minutes the citizens of the South East of England
clung to one and other trying to make sense of what was happening. Unused to
tremors, all they could do was speculate to the cause, most incorrectly (sort
of) attributing it to the storm raging across the breadth of Thanet. All along the marshy flatlands that formed
the ancient Wantsum Channel, from Marshside near Reculver in the North to
Sandwich in the South, centuries old silt beds loosened by months of rain and
now saturated again by the storms ferocious downpour now shifted and
moved, mud oozed and then flowed along
the banks of the streams dragging more and more of the surrounding banks with
them as the land eroded under the pressure. There would be two more serious
aftershocks to follow about 5 minutes apart, each lasting a minute or so and
each measuring over 6 on the Richter scale. More and more silt shifted along
the now widening banks of the Wantsum that was fast becoming the river it was
in the past.
By 03:50 hours emergency services
were being dispatched to the buildings that had suffered structural damage and to
the growing number of injured people.
Firefighters tried to rescue those that were already being flooded. A major incident had been declared in a very
short period of time and additional responses were being requested at County
and National levels. Response was being severely
hampered by cut power and communication lines and interference from the
powerful electrical storm that rampaged across the Thanet peninsula. For
another 30 minutes the emergency services worked tirelessly trying to get to
the stricken residents of the battered Isle but Mother Nature hadn't finished
with them yet. At 04:24 oceanic sensors
located in the English Channel off the coast of Whitstable, Kent noted a marked
rise in the sea level by over 15 feet. By the time the swell had hit the
beaches around Reculver it had grown to 25 feet and was considered a
Tsunami. As it broke along the already
battered, eroded coastline it was channeled
by the centuries old boundary of the Wantsum, completing the job started
by the “Mother of All Storms”, sweeping all before it and carving out a renewed
and reinvigorated river. The Isle of
Thanet was an island once more, cut off from the rest of the county.
Although the flat lands that
formed the ancient channel were mostly empty of human activity, there was loss
of life during those first few hours immediately following the first explosion.
The tidal wave that swamped the marsh lands caused land slippage and destroyed
the road network that led out of Thanet, sweeping the few cars that were using
them at the time away and killing those inside with ease and cutting off any
outside help from rest of Kent. Pleasure
yachts kept in the town of Sandwich were swept out to sea as the River Stour
broke its banks following the tidal surge as were the few working boats that
plied the South coast. Storm Daenerys
directly claimed dozens of lives when it tore through a Travellers site outside
of Birchington, ripping up caravans and throwing them and the terrified people
over great distances, destroying an ancient family bloodline that had survived
through centuries of persecution and conflict.
An isolated farmstead provided more solid material for the storm to use as
missiles within its buffering winds, hurling a 12 tonne tractor through an
elderly residential home 5 miles away in Minster, killing 4 and injuring 10
others. In total the blood price demanded by Mother Nature was over a hundred deaths and hundreds more severe
injuries on its destructive rampage through the Isle. But these were only the first deaths, easily attributed
to an obvious cause, what was to follow was far more insidious and came to
light over the next few days after Storm Daenerys had blown itself out in the
far southern reaches of the English Channel were it fell as a light Summer rain
along the coastline of France.
The residents of Thanet battered
and bruised from the “Mother of all Storms” woke up the following morning to a
changed landscape, to emergency services stretched to the limit on the “New”
Isle of Thanet, but more importantly and unbeknownst to them at the time they woke up to a new era in the
history of mankind, an era where humans were no longer the apex predator on
Earth, the final era of man….
Andy “da Gobbo” Wosa looked down at the Mobile Data
Terminal (MDT) on the centre console of the ambulance and swore robustly. “What the actual fuck!” Andy muttered to
himself, grimacing at the gruesome nature of the call.
+++CAT A Red 2 emergency response required+++
+++ 20s YOF assaulted+++
+++Call from remote observer+++
+++Scene unsafe+++ attacker on scene, appears to be
biting patient+++
+++police en route+++
Anna “Putters” Parker, stared at the screen reading it carefully before returning her attention back to watching nervously as her crew-mate negotiated the waterlogged and debris
strewn road that cut though the centre of Ramsgate town. Brow furrowed she reached overhead to hit the
999 button on the light array control panel activating the emergency beacons or
“Blues” on the roof. “Did I just read
that right Gobbo?” She asked with a sense of resignation that finally she was
about to see just about everything. “Are they actually biting the patient?”
With a kick of his left foot Andy stomped on the floor switch in the footwell of
the drivers side activating the emergency two tone sirens or “Twos”. Hampered by the amount of detritus
strewn across the carriageway he attempted to bring up the speed of the 4.5
ton vehicle and at least attempt to make some progress.
Andy looked briefly back at the MDT with an angry look on his
normally very placid face, the older of the two person crew he was usually very
laid back in the job with few things phasing him. In the four years since he
had joined the service he had been to almost every “job” that emergency care
could throw at him, he had bought babies into the world and held the hands of those
that had left it, he had been to horrific car crashes and tended to the burns
of those whose every earthly possession had been destroyed by flame. He had seen the very best of humanity - those
who battled desperately to save complete strangers for no more reward than
knowing that they have tried to help another living being AND the very worst of
humanity – those who wilfully destroy themselves or others in the most obscene
ways. Four years that felt like forty at
times and four minutes at others! As an EMT he had seen a lot and had learned a
lot in his short career and still had a ways to go before he qualified as a
paramedic later on in the year. Fists
clenched and unclenched on the steering wheel as he tried to process the information as he drove the ambulance. “Yep” he growled, “even when the wrath of fucking
God crashes through their lives, these fucking idiots still prey on each
other!!” Breathing deeply, he tried to
find some calm drawing on his martial arts training in an effort to regain some
discipline.
“Chill Gobbo,” Parker chided “you're no good to this
girl angry, she needs your A game mate” at 25 years old Anna was 17 years
Andy’s junior but as a paramedic and his clinical mentor she was wise beyond
her years and was able to bring Andy some focus, drawing him back to the
patient’s needs not his own. “Let the police get this prick and we can sort the
patient, yeah?”
“Sorry Master Yoda” Andy drawled, “nice speech though
Putters….” He added, throwing his trademark cheeky grin at the young
woman. She’d done it again, he thought
to himself with a snort. This young woman was capable and smart, getting the
older but slightly less wise EMT to forget about some street restorative
justice and concentrate on what was more important…. Not that he would tell her
that of course! “I was just gonna let you kick the shit out of him anyway
Putters, while I acted the hero and swooped in to save the damsel in distress”
The banter carried on for a few more minutes as Andy picked his way through the streets of Thanet. To outsiders it may have seemed
callous as a young female was being assaulted not too far away but the dark
humour was an important tool for the crew to shield themselves from the
horrific nature of the call, a necessity that kept them from crumbling under
the pressure of the situation. Both the medics had been on shift when
“Daenerys” had swept over Thanet and both had been working non-stop since.
Their shift had officially ended 4 hours ago and they were now into the 17th
hour since picking up the ambulance from station. Stopping only to grab some
breakfast from Andy’s house and reassuring his family that he hadn't been swept
away in the tidal wave, they had been on the way to speak to Anna’s fiancée
when the call had come through.
Peering into the early morning gloom, Andy could see they were
approaching the housing estate where the call had originated. “Game face on
Putters, we’re getting closer…..”
Zombie Apocalypse (ZA) +1
So we get to the first day of the ZA, before we do let me
introduce the two characters that star in this game. First up we have Andy “da Gobbo” Wosa, an
Emergency Medical Technician working for the local Ambulance Trust and
currently studying to be a paramedic. Married with two children, Gobbo was a
civil servant until the children grew up and no longer needed their daddy to
work flexible and short hours. Finally able to pursue a career that he found
worthwhile he puts up with the crazy hours and working weekends and holidays in order to do the job he loves.
Although his crazy work pattern has put a halt to his training recently he has
in the past spent many hours in the dojo learning karate and aikido as well as
some staff (Jo-do) and spear (Yari-do) training. An avid horror fan and wargamer
he inadvertently has been training for the zed apocalypse for the last 25
years…..
Next we have Anna “Putters” Parker, a young paramedic
from London, she has “an old head on young shoulders”. Crew mate and mentor to Gobbo she is teaching
him all he needs to know about emergency medicine while he teaches her about
life skills (or so he tells himself!).
An avid hockey player Putters is rock solid on the field and takes no
shit from the drunken idiots that blight the weekends across the towns of
Thanet and adjoining areas. Despite the mentee/mentor roles Parker respects the older
man for his life experience and often defers to him when the medical knowledge
is secondary to the situation (I.e when the shit hits the fan!!)
In order to represent them on the tabletop I need to
distill that background into a compatible form for ATZ FFO. For this campaign
I'll be using Vampifan’s character sheets that he uses for his own games and
for the first time I'll be breaking down the all powerful Rep characteristic
into the sub categories that Vamps has devised. See his post **** for the way
that B has sorted this out.
For Gobbo, as the “star” of my story he gets that very
status, which infers some extra survivability to our hero. I also made him Rep
4, now normally I always start at Rep 3 and build the character from there but
he isn't just any civilian - he's me! Well a slightly better version of me
anyway. Breaking it down then he has been an advanced driver for the last four
years, taught to respond to emergencies in any of the Trust vehicles therefore
he gets a “drive” of 4. Gobbo trained in
Japanese martial arts for several years following a street mugging achieving a
fairly high standard before work commitments put the brakes on so his “melee”
is a respectable 4. The last of his 4 characteristics is “people” as a cheeky
chappie he gets away with an awful lot, combined with his compassionate nature
he tends to be able to talk to most people hence the high score. Moving down to
the 3 scores the first is “shoot” he has fired various firearms and bows over
the years and although not a master he is at least proficient in their use. Technologically
inept, he gets by but he does use a variety of specialised pieces of equipment
and knows his way around a crowbar (maybe one day I'll tell the story….) so
gets a midway score. Lastly he gets a 2 score for fitness, despite being very
fit when he practised his martial arts, the combination of night shifts, bad
food and a love for good beer and great wine has had a bit of a detrimental
effect on his fitness levels. As for skills the first had to be “medic (2)” as
an EMT and a final year paramedic student it couldn't be any lower really, the
second one would be “born leader” because of his previous job roles where he
has often led teams in all sectors of life, he tends to gravitate toward a more
leadership position.
Putters, although Gobbo’s mentor has to be relegated to
Grunt status as there can be only one star of the show this early on, there is
also a certain amount of deference for his age and experience shown by the
young paramedic (ahem, this is totally fantasy the real Parker [not her real
name] generally just takes the piss…..) as for her stats although she also has
attended advanced driving school Putters is more naturally cautious as a driver
and a little bit more nervous hence she stays at 3 for “drive” she also has a 3
for “melee” to reflect that although she doesn't have formal fighting training
she does play hockey!! 3 for “savvy” reflects the same level of equipment
training that Gobbo has but has more tech based knowledge rather than the
crowbar…. She can get grumpy and is a bit inexperienced so “people” 2 with “fitness”
coming up last at 1 due to a series of injuries that still blight her. Skills
wise she gets “medic (2)” naturally and “ hard as nails” simply because she
bloody well is!!
Right that's enough writing for now, next time I come back to this we'll have the AAR
for ZA +1.
Hope you enjoy
dGG
"as there can be only one star of the show" - Well obviously that has to be you, Andy :-)
ReplyDeleteA cracking intro to what should be a corking campaign. I'm really looking forward to your adventures!!!
Obviously Simon ;-)
DeleteThanks mate, from here on out it will be AARs as and when I get to play and write them up! So a lot of the time it will be interspersed with Zombtober and Bushido posts
Nice TARDIS in the background of your first gaming photo btw. Perhaps a not-medical Doctor may make a guest-star appearance at some point ;-)
DeleteWho knows what could happen over the next few weeks!
DeleteHaving just reread my post, I've noticed that I forgot to add the link to Bryan's page regarding CRS an oversight that I will correct once I get near a "real" computer and jot my iPad...
ReplyDeleteThat is a great start, Andy. Kudos all around for your inspired setting and well researched history.
ReplyDeleteTo save you looking up the link for my ATZ CRS post here it is -
http://vampifansworldoftheundead.blogspot.co.uk/2012/10/atz-ffo-character-record-sheets.html
I do like the way you have designed da Gobbo and Putters. The explanation for why you made your stat choices is taking a leaf from my own book and so I heartily approve. Suffice to say, I am very much looking forward to reading of your post-apocalyptic exploits. I hope to restart my own ATZ-FFO campaign next year.
Thanks buddy, played the very first turn but that's all, arrgh to much actual ambulancing and not enough tabletop ambulancing.....
DeleteIf this were the beginning of a zombie apocalypse novel, I wouldn't be able to put it down. No, I`m not flattering you, I mean it, it’s THAT good. Its bloody riveting, and as I read it, it did something I look for in a story but rarely see, I felt like I was THERE. I love how you tell a story: I`m not seeing the rules get in the way (I threw a 1 the zombie threw a 5, and I had to put a damage token down and.... no, no, no!! THIS is how it should be done, and absolutely fair play to you for doing it so incredibly RIGHT).
ReplyDeleteOn top of this, the photos complement it all perfectly.
Please, oh god please, what ever you do, don’t ever stop continuing this story.... wow a story of a Skirmish warfame in progress (a wargame that reads like a novel), how frickin` cool is that.
This is the best I`ve e-v-e-r seen on line. I cant really give a higher complement.
Wow, thanks Steve I really don't know what else to say ..... (For a change)....
DeleteYou have set a bar by which I would hope to achieve myself, if I could. Stevie has a (historical gaming) blog he admires very much, which he tries to measure up to in his own blog writing. If I were writing blog a horror game campaign, your zombie one is the thing I would be trying to measure myself to. After what Ive read so far, definitely so.
ReplyDeleteVery excellently well done Andy.
Again thanks Hil, you guys really are very kind x
DeleteThat's well done again Andy, good luck with your character!
ReplyDeleteThanks Fran, I'll be playing it straight but will try to look after him!
DeleteThe stage is set, the drama unfolds.
ReplyDeleteGreat start. The photos are stunning. They look like real street photos with 1:1 painted minis.
Thanks Cedric, apart from the lack of light these iPads take reasonable pictures ;-)
DeleteAn enjoyable read that.... `nursie' and `younger nursie' are about to have a fun filled evening. All they need now is `Trumpton' and `The Rozzers' to show up.
ReplyDelete'Nursies' how very dare you Phil! We are Ambulance Drivers I'll have you know.....damn it I mean paramedics.... ;-)
DeleteThanks dude. The Rozzers will play a part in this adventure for sure but the 'water fairies' can pull the duvet back over their heads and go back to sleep....
I love your campaign setup! CAn't wait for the adventures to unfold. Very well done!
ReplyDeleteThanks buddy, I take inspiration from your scenario ideas and Dawns adventures
DeleteSo, so good, what a great start Andy.
ReplyDeleteThank you Michael, hoping to get some time on the dice tonight
DeleteGreat stuff, time to kick butt
ReplyDeleteAbsolutely Martin, running through a busy town on blues and twos might attract some unwanted attention so every possibility that blows wil be exchanged....
DeleteSometimes your job can be cool
DeleteIt has its moments mate ;-)
DeleteGreat intro, looking forward to the batreps.
ReplyDeleteCheers Roger.
Cheers Roger;-)
DeleteThat was a great start of the story... looking forward to the next part!
ReplyDeleteThanks mate, still got to finish the first game before I can write it up so it'll be back to the Bushido posts for a bit interspersed with Zombtober
DeleteSorry Andy. With my eyesight it is really hard to read the blue writing. But that is my only complaint.
ReplyDeleteI always feel sorry for the first responders. Kind considerate people who show empathy and respect to the patients who have been bitten. And then suddenly NOM NOM NOM.
Also I need your email address.
DeleteSO email me at
Clintburnettagain(at)Hotmail(dot)co(dot)UK
I will leave it to you to drop ma a line but it needs to be soon if playing Klinanistan
Clint I've tried three times to email this address, if you want to try sending me an email so I have your address.
DeleteDagobbosgrotto(at)googlemail(dot)com
Sorry about the blue writing.
An excellent introduction! I don't know that I could do something as personal as this, though. My alter egos in games tend to be escapist, larger-than-life heroes rather than the mundane, everyday me :-( .
ReplyDeleteThis is a more idealised me I think C6 but I understand what you mean
DeleteI've not commented on the previous posts regarding this, as I wanted to absorb it all first. Very impressive start - you can see a lot of thought has gone into this. And your paramedics and ambulance are wonderful - the weathering on ambulance especially. Ooh, it's like Casualty crossed with Shaun of the Dead...
ReplyDeleteNo worries Jez and thanks. I hope more entertaining than "casualty" which makes me shout at the telly when my wife watches it lol. The new mini series "Ambulance" on BBC is better ;-)
DeleteAwesome characters and loving the storyline your building up. Buying in some popcorn for the next installment :)
ReplyDeleteNext instalment is a couple of weeks away I'm afraid but glad you liked it!
DeleteLooking good, I'm very pleased you're following the line of breaking down the almighty REP. I discardied the rather useless Savvy etc. and people skills. (I've never red a single ATZ game where Savvy was used. I added a Leadership skill for interaction with characters (as well as the more obvious leadership rolls) ad I replaced REP altogether with an Initiative skill that is the 'fall-back catch-all' skill.
ReplyDeleteIt's been quite amusing to see players have a high INiiative character frustrated by a Leader with a lower one!
The game is yours to change as you like with Ed's blessing, which is why I love the game!
Delete