Saturday, 19 October 2019

That Superstar smile...

hi all

This week we move onto the superstars of the BB world - Blitzers!


Blitzers are fast, agile, strong humans - FLASH!! These guys run rings around hulking Blockers, punch the lights out of hapless Linemen and score as many TDs as Catchers, without the inherent squishiness of the lightly armoured specialists. And if you doubt my reasons for taking humans as my go-to team, you can have FOUR of them.


Star Player - Griff Oberwald - sculpt by Black Scorpion Miniatures.  I won't actually be using him in my team but he looked too good not to buy when I bought my starting Blitzer models from the same company...


Gurti Hurtidottir (2)


Hildi Hurtidottir (3)

Gurti and Hildi Hurtidottir are the twin daughters of the notorious underworld boss Hurti Armsson, friend and lieutenant of da Gobbo.  These brutal Norscan warriors are the scourge of the BB field - quick, strong and ferocious, these females batter their male counterparts with a sneer on their angelic faces.  The lack of any substantial scarring on them is a testament to their prowess on the field.



From left to right: "Flash" Harold (4), "Stumpy" Grimpaunch (13), "Brutal" Burt Bovverboot (12)





"Flash" Harold is a local lad, plucked from the streets of Ubersreik shady shanty town by da Gobbo himself. The boy, known then as "Dirty" Harry, cut the purse of da Gobbo's favourite nephew and evaded his bodyguards with ease, knocking one of the hulking ogres on its backside.  After tracking him down to his filthy hovel, da Gobbo surprised his retainers by offering Harry a position on his fledgling BB team.  Cleaned up and fed on good, nutritious food Harold, as he insists on being called, has emerged as one to watch by those who know the game.

"Stumpy" Grimpaunch is unlike most Ogres. Standing at just 7 and half feet tall, he is short for his species, added to that he is fairly trim around the middle.  These attributes caused him to be driven from his tribe as a "runt".  Found by agents of da Gobbo wandering the foothills of the Grey Mountains, he was smuggled into the city and welcomed into the underworld of the Ubersreik as an enforcer for da Gobbo.  Soon it became very clear that his talent of turning his victims into paste was suited to the BB field!

"Brutal" Burt is not currently in my line up but the mini is there to be added as and when the team develops. "Stumpy" is a second ed Ogre mini and shows the level of scale creep prevalent in GW at the mo, with the humans nearly reaching his height.  But I really like the model and as he was one I already owned it was a no-brainer.

The twins are awesome 32mm resin models from Black Scorpion, that were the result of a 3am google search one night. There are some great minis out there but the cost is so prohibitive, these beauts were just a £5 for the pair...

hope you enjoy
dGG



Saturday, 12 October 2019

annnnd it's a hail mary pass....TOUCHDOWN!!!

Hi all

last time we looked at the Blood Bowl cannon-fodder, the linemen. Now it's time to focus on the specialists.  This week I'll be looking at the passing game.



Throwers, like Blitzers are your superstar players.  They are the spectacular playmakers, leaders on the field, picking passes out of the ether and dropping pinpoint long bombs into the EZ (well, that's the idea anyway...).

Catchers, are lightly armoured, fast and always looking to lurk in the EZ, waiting for the ball to come "over the top".

Humans are fairly decent at the passing game, although not particularly agile (3 as a starting stat), they do come with some skills that allow rerolls to failed dice - Sure Hands and Pass for the Throwers, Catch and Dodge for the Catchers.  This means that you can more or less rely on these players to get the job done (that said, in my opening game my Thrower fumbled the ball, with rerolls on the last two turns, handing the game to Damon's Orcs).


From left to right we have: Thrower Eduard da Eagle (1), Catcher Stefan Godsson (5), Thrower Erik Von Canton (14),  Catcher Alex Leadermann (6).



In the game, I only ever start with one Thrower as I prefer more inexpensive linemen to give defence and I find one does the job, even when receiving the ball. However, I always start with two Catchers, this gives me options down both flanks, with them playing out wide with a blocking team mate, to keep the nasties away. Catchers are also good at getting behind players with their speed and Dodge skills, assisting the Blitzers when they lay on the blocks to bashy teams.

hope you enjoy
dGG



Saturday, 5 October 2019

Hold the Line

Hi all

Continuing from last week's post about Blood Bowl, I thought I would look at the team in depth.

Humans, in the Warhammer world (not the stupid AoS stuff, the proper Warhammer world) are your average joes! The neutral alignment, the average statlines, the average blah, blah, blah.... that's what people are always saying about the human teams "they're average at... (insert favourite tag line)".  What that really means is that they are supremely versatile!



Want to mix it up with Orcs? not a great idea but with support they can stand up against the bashy teams and yeah your team can take 4 Blitzers and a bloody Ogre! And I guess that'll turn even an Orc team into a paste.

Want to chuck the ol' squig skin around? Your boys might not be able to drop  a long bomb into the EZ with the silky skill of the elf teams but with Throwers and Catchers available to you, you can get those rerolls in and guarantee a few spectacular TDs.

That said I will start with the Mr Average (not just humans, all races) of the BB world, the unsung heroes - Linemen!



Linemen are the guys who step in the way of the speeding Blitzers in the vain attempt at stopping them from battering your Catchers. They are the guys that fill in the gaps in the team and support the superstars, they are the cannon-fodder!

The average lineman, is well, average. Not really quick, not really agile, not really strong. Just able to play every role in a pinch. Cheap as chips and twice as disposable, most teams go through linemen at a rate of knots as they often take a battering. The Double U's are no different except for one particular lineman...

Little do any of his team-mates know but one of these humble organ donors is a scion of the deposed ruling family of Ubersreik.  Hiding in plain sight, the heir to the Von Jungfreud family plays a mean game of ball.  Da Gobbo, using his shady connections smuggled the young noble away from the family keep before the Imperial troops raided it and has kept his secret safe... for now!


From left to right we have:

Helmut Jonsson (10), Gunter Puddleweiss (7), Pieter Shilltone (11), Lothor Bran (9), Marvin Artin (16), Fredrick Von Frick (8).


Personally I think these minis are anything but average and the GW has played a blinder here. I love the look and feel of these bad boys and really enjoyed painting them.  My only gripe and really it is my only gripe is that the sprues are repeated so that you have duplicate sculpts in your team, that said the sculpts are excellent!

hope you enjoy
dGG

Saturday, 28 September 2019

Gooooood Evening Sports Fans.....

Hi all

Wow! So looking back through my old posts to see when I last wrote about Blood Bowl, only to discover it was well over a year and a half ago!

Oh yeah, this post is about Blood Bowl... oops!




So anyway, I was looking for some online gaming a couple of weeks back, playing Warhammer Total War and Scythe, when I stumbled across an ad for Blood Bowl II.  Instantly I wanted that game, I'd played the first version on PS3, enjoyed it and then my son moved out and took his consoles with him.  I tend not to play too many digital games as I find most of them too annoyingly similar, but I do enjoy strategy games and love BB so I duly purchased the game on Steam and have been playing it ever since! Then I got the BB novels by Matt Foebeck off my shelf and reread them! then I purchased the kindle version of a short story anthology for BB. The obsession began...

Finally, I cracked out the box I had sitting on my shelf for so long gathering dust and started painting miniatures!

Meet the Ubersreik Underworld:





 

The Double U's are a mainly human team based in the Free City of Ubersreik, part of the Reikland and not too far from the infamous Castle Drachenfels. Ubersreik (click the link) is a major trading centre along the mighty Reik river and across the main trading routes to Brettonia.  The city is currently in a state of upheaval, following a removal of the ruling family - the Von Jungfreund, by the Emperor himself.  It is also the setting for WHFRP 4ed and a bloody dodgy place to boot! The Underworld are financed and owned by a very shady character indeed, the mysterious "Gobbo", although he is most definitely not a greenskin, that much is just about all anybody knows about him...

As for the team, they are up and coming, or so it is said (mostly by themselves). After a rather rocky debut, which they lost in the dying seconds, new blood has arrived to strengthen the team and drive them forward.

Yes I managed to play a game of BB for the first time in 25 years, against Damon's Orcs and lost 3-2 with the final touch down coming in the last turn of the game due to a double fumble by my Thrower. Despite that, it was great fun and I'm determined to get more games in before joining a local league, when they hit their second season next year.

Next weeks post, we will meet the team!

hope you enjoy
dGG







Saturday, 21 September 2019

Blood, Sweat & Horses - update

Hi all

As my regular readers should be aware by now (if not, why not?), I've been working on my own game  - Blood, Sweat & Horses (Equorum Sudorum Sanquinis) for a couple of years now.  Starting out as a hobbyists side project for my own amusement and developing with the help of some awesome co-designers into a very good (imho) game, that is proving to be popular outside of my gaming group.

I have blogged about the development of this game before, so won't go into it too much. What I will do is let the pictures do the talking - from the beginnings (sourcing some minis and making a board) to demonstrating the game to a games publisher in Svotland.

minis from Irregular Miniatures

humble beginnings



the development of the main board

the very first playtest

that led to a vital piece of the game becoming developed

and the event deck coming into existence



and finally the missing piece of the game is devised




game boards for each player


the second playtest

with added nasty surprises

professionally produced cards which I love

and the game looks the part - more playtesting required to "play" the part


so onto Six Realms - a charity event here in East kent


and Broadside

with these two reprobates!!

the printable version of the board

and my dice tray - sorry Joe


later versions of the game now developing the event points system


Uncon 4.0 - it proves to be very popular

and CBK Gaming seem to enjoy it too

Uncon 5.0 goers seem to love it as much as those from previous Uncons

Family that races together...

still a very popular club game



and finally a published games designer enjoys the game at TTS (sorry for the blurry photo)


There are exciting times ahead for this game, as I move into (I hope!) the next stages of it's development.  More as and when it happens!

hope you enjoy
dGG