Showing posts with label Rulez. Show all posts
Showing posts with label Rulez. Show all posts

Monday, 21 November 2016

Tales of a winner! part 2

Hi all

here is the concluding write ups of Rulez' winning run through our recent tournament..

Game 3

Scenario: Ichi No Riten

Opponent: Tengu

Another faction I haven't played against before. I chose Sanjakubo to spirit block but decided to do this in turn 2, this was also Luke's ViM. My ViM was Shizuki despite her being killed in the first two scenario's.

Turn 1

Again being outnumbered by 2 models I used my pass token's up before I started to activate. I made Shizuki my soulless model and kept her soulless the entire game so that her Ki feat mirage would work when needed. Katsumi was made slow, this is an awesome ability from a theme card. Literally turning katsumi from a killing machine to a lumbering lumux. Being only 4 models I decided to head straight for my own zone, as you score scenario points in this one if you outnumber and out rice your opponent every turn. Luke places his terrain piece which allows him to give an extra ki to a chosen model.

Katsumi moves forward just 8” this turn with both of his activations. Puts him in the bottom part of my zone. Shizuki does the same moves forward into my zone but I keep her to the left of it away from the Tengu. Bikou and Kouhui take out one the scouts of the Gale with their 'Hail of Steel' Ki feat. Wounding the other scout too. Bikou is in the middle of the table behind a tree not in either zone using her camoflage trait to good effect. Kouhui is using a tree for cover that is in the left part of my zone.

The Zephyr guard moves into the Tengu's Zone. The air kami uses its first move to get into the Tengu's zone. The other Scout of the blue gale is in my zone. Sanjakabu moves forward but is out of my zone. Tarobo is also in my zone.

At this point I have one activation left with Shizuki and he has two. One with the air kami and one with Kotenbo. His Air Kami moves over to Katsumi and does a ranged attack which is successful and allows him to move katsumi 2”. So he moves him closer to Kotenbo and turns Katsumi's back to him. So I use one of my smoke bomb's and place it in front of Katsumi, wull behind him as he's facing me. This gives him instant cover and his camoflage trait stopping him melee Katsumi. So Kotenbu moves a bit closer.

The smoke bomb disapears in the end phase and we both score a single scenario point each this turn.

Turn 2

I spirit block Sanjakubo at the start and katsumi is made slow again and recieves a stun marker. With the smoke bomb gone I really need to win this tactical roll and I don't.

No surprise that Luke's first activation is to melee Katsumi with Kotenbo. So being surprised and stunned I am down to 2 dice. I roll a 4 in defence and he gets a 10!! and causes 6 wounds. Katsumi is dead. Unknowingly this puts Kotenbo behind Bikou. Only just we got the tape measure's out and Bikou was about 2mm behind his line of sight line. So it has to be Bikou Hail of Steel ki feat, with being surprised I only need to hit on 3's and I get to roll 3 dice to wound and choose the highest two. 2 shots kill him and the third shuriken flys at Sanjakubo wounding him, I then move Bikou behind the tree in the middle of my zone.

My 3 models are in cover and more than 2” away from the Tengu but Tarobo has a 6th sense and shoots Bikou causing 1 wound. Kouhui using Hail of Steel kills the other scout in 2 shots and wounds the ViM again with her third shot.

Having moved the Zephyr guard out of his own zone towards mine, not expecting the losses he suffered I actually had 3 models in my zone and Luke had only his air kami and Tarobo. So I scored a scenario point. 2 scenario points to 1.


Turn 3

Kouhui kills the VIM (Sanjakubo), who hasn't done much this game as this was the model I spirit blocked, with Hail of steel and wounds Tarobo. The Zephyr guard melee's Kouhui and wounds him. Bikou wounds Tarabo and Tarabo wounds Bikou. The air Kami does attack and survives and takes an activation away from me.

No scenario points scored as we both have 3 models each in my zone. Sceanrio points still at 2-1 and I win the first VP.

Turn 4

I lose the tactical roll again. That's four times in a row. Shizuki gets a stunned marker and slow but she mirages away when entered into melee by the Zephyr guard.

Tarobo kills Kouhui. Bikou kills Tarobo.

The turn ends with Bikou on one wound and Shizuki on full health and the Air Kami and Zephyr guard on full health.

No scenario points scored so scenario points still stand at 2-1

Turn 5

I actually win the tactical roll and I move Bikou away from the Zephyr guard and score the first wounds on him. The air Kami and Zephyr guard attack Shizuki and score no wounds despite being exhausted and stunned.

No scenario points scored so scenario points still stand at 2-1 and I score the second Victory point.

Turn 6

I lose the tactical roll again and Shizuki is slow and stunned again.

The Zephyr Guard moves into combat with Shizuki again who mirages away. I then decide to shoot the air kami and remove it with Hail of Steel. My Thinking was that if I didn't I would probably lose Bikou who has managed to survive on just one wound for 2 turns. The Zephyr Guard melee'd Shizuki again and she side stepped away.

The turn is over and I score the third VP by having my ViM closer to the oppents table edge.

I was totally shocked to win this game 3-0. It is something I have never achieved before. In fact I was so shocked that I had to take my asthma inhaler. This game although was won 3-0 was the closest and nail biting game of the 4 I played at the tournament.

Game 4

This was how the final game of the tournament went;

Scenario: The messenger

Opponent: Jack using Temple of Rokan with a peasant list using Bastions of the Mountain theme.

Turn 1. Traps aargh!!

At the end of this turn, I truly felt I was on the back foot. Katsumi gained 2 wounds from a trap and moved 3 inches away from my deployment zone. Shizuka and Kouhui both failed their size tests and got held and I decided to spend an activation removing the held marker. Bikou managed to move just one inch thanks to her 1” starting phase move, she too failed her size test for the trap and spent her second activation removing her held marker.

The Rokan moved across the table towards my deployment zone as a whole group except Kitsune in her fox form, she headed down the left flank on her own. Having looked at my opponents cards before we started and noticing that he had given Kitsune the Elixor of Vigour, I gave her the 2 spirit block tokens that my Theme of the North Star gives me guessing she would be the VIM model and thus keeping her in Fox form. I was hoping to get the fox in melee before turn 3, but after not moving at all in my 1st turn I now knew that wouldn't happen.


Turn 2.

I use my pass tokens again first and having won the tactical roll The Rokan activate 4 times before I decide what to do. He moves his main guy Tenaga forward along with both his rock Kami's and the peasant with the 2 Axes. I try to move Kouhui again and fail the move test for the trap and suffer 2 wounds. Kitsune moves to my bottom left corner.

I move Shizuka twice towards the Rokan but to my left. Whilst the two blow pipe models move forward. I have made Shizuka soulless this turn (and she is my ViM) so that if I get charged I can mirage away and if in trouble I can use a smoke bomb and then shadow walk another 3” away if needed, but it wasn't as she wasn't melee'd.

I next make a ranged attack with Kouhui, I move him forward to the tree and in cover and using “hail of Steel” I rapid fire Ashinaga Tenaga leaving him with just 1 wound but 3 poison(1) counters so he'll die in the end phase.

The Rokan player then moves the peasant with 2 axes within 2” of Kouhui. I'm guessing ready for the next Turn. I move Katsumi up behind Kouhui and he runs a Kami further forward. I enter melee with the peasant with 2 axes with Katsumi and kill him in his exhausted state.

He then moves his other Kami forward towards Shizuka. I make a ranged attack against Kitsune with Bikou but I am out of range by about 4 inches I guess. The poisoned Tenaga goes into melee with Katsumi and even though I roll all defence I am beaten and he causes 4 wounds. Enough to kill Katsumi.

Then the winning moment of the game, as I make another ranged attack against Kitsune with Bikou. I move her forward and use the ki-feat “Hail of Steel” and shoot 3 times at her with shuriken at medium range and even though I need a six to hit on 3 dice, I manage 2 success level's 3 and a level 1 success and score enough wounds to kill her. The expression on my opponent's face confirms my suspicions that she is his ViM.

Turn 3

By the end of this turn, the Rokan player is down to just his 2 blow pipe people after Bikou and Kouhui take out the rock Kami's. I run Shizuki away from them to the left of the board and slightly towards the opponents deployment zone. Kouhui has taken a further 2 wounds from one of the blow pipes and the other has moved after Shizuka and tried to shoot her but she was out of range. He activates Last Stand with his theme card and try's to melee Shizuki but she mirages away as she is my soulless model.


Turn 4

I go to move Shizuka and he plays his trap card and for the first time in the game, I pass a trap card. Run her into the opponents deployment zone and reveal her as my VIM. My opponent concedes as admits I've won all 3 VP's.

This game was over so quickly and I think it was all due to Jack not having played the KKZ before. We spoke after the game a little and he said he'd never had such success with his traps before and he had left Kitsune out in the open because he wanted to get into my zone on turn 2 to get the victory point as I had said using cover would have prevented her death, but then she couldn't have run into my deployment zone.

If I hadn't killed Kitsune in turn 2 and Jack scored the first VP in Turn 3 and I went on to win the game 2-1, we would've have been on the same points for the tournament standings, but going back to our previous results he would've won the tournament.

Bikou kills Kitsune in fox form and Kills the game and Jack's chance of winning the tournament

and that's Rulez reports on his games, my thanks to him for writing these up for you to read.  Next time I'll post up a series of narratives that will attempt to describe my games.  

hope you enjoy
dGG

Friday, 18 November 2016

Tales of a winner! part 1

Hi all

First things first, just to let my Secret Santa know, I have received a package from you! It is now sitting in da Grotto under the games table waiting to be opened on Christmas morning, thank you in advance.

Now, as you know Rulez and I went to a Bushido tournament recently (and we're still buzzing from it!). We did pretty well considering our relatively newness to the game itself and the tournament scene as well.  I came a respectable fourth place and managed that with a balanced "fluffy" list using my favourite models in the Temple of Ro-Kan faction.  Rulez went even further and topped the leader board.  But you know all of this from my previous post, so why am i banging on about it again? Well I asked Rulez to write up his games for the blog as he had taken notes following each game.  These notes he used to analyse how he was playing and take away with him to see how he could improve, they're also mighty handy for writing up as small AARs! After reading through his reports I was disappointed that I hadn't written up notes for a more detailed report myself, however I do remember the broad strokes of the games and obviously the outcomes as well as having some pictures so what I will do is write up a narrative of the games as a story and let you pick the details out of it if you want. I hope you enjoy them.

First I'll hand you over to Rulez and he can take you through his games.  There is an assumption by Rulez that you know a little about the game although you might not know names etc. The photos are taken from his FB posts regarding the tournie....

Rulez sets up his first game, with a familiar looking Gobbo in the background...

Scenario: Idols

Opponent: Pirates of Jung

Going into the tournament I thought this would be my hardest scenario with three idols in the middle of the board and not normally any cover close by, with only 4 models scoring the first VP would be almost impossible. So here is how it went.

Turn 1

I put the two spirit block tokens on the Temo (a pirate Pygmy with a blowpipe) as I wasn't sure who to put them on as I have never played pirates. I made Bikou souless. I can't remember who won the tactical roll but I did use all my pass tokens up first as the Pirates advanced towards the middle of the table.

By the end of the turn Shizuka was at the base of the idol on my left. With Bikou slightly behind in cover providing ranged support. She had already killed Sho with Hail of Steel. Kouhui had wounded another Pirate but I cannot remember who. The Pirates had a model in BTB with all 3 models. The middle idol had just one model beside it and I was hoping to remove that with Kouhui's hail of steel ki feat in Turn 2. Turn other 2 idols towards me with Shizuki and katsumi and hopefully remove another model with Bikou's Hail of Steel.


Turn 2

Pirates play an event card where no ranged attacks can be used this turn. There goes my plans. He also wins the tactical roll and does the ki feat Lure from Suien(I think thats the models name, I can't find it on the website) on Katsumi, which menas I have to activate him next and move towards her. She runs towards my deployment zone. I then have to move Katsumi towards her. This now means I won't be able to turn the idol on my left. With 3 models in BtB with the idols, Zephr by the left, Korusea by the right and kohanin in the middle, I decide I have to let this VP go the other players way and focus on dwindling the pirates numbers.

By the end of the turn all 3 idols are facing towards my opponent. I have removed a Kohanin and wounded Korusea with Shizuki. Katsumi has moved back towards the centre idol. Kouhui removed the kohanin at the centre idol and was in BtB with it, but not before the Kohanin turned the idol. Took both activations to kill him. Then after turning the idol on left Zephyr went into melee with Kouhui and she was exhausted and surprised, causing 2 wounds.

VP to the Pirates and as all idols had been turned once the Pirates player wisely chose the idol on my left to remove.

Turns 3 & 4

I've put these two turns together, as you can imagine its from memory, as there is no time to take detailed notes due to being on the clock.

A lot happens in these two turns. I lose Shizuki in turn 3, can't remember who killed her. I killed the Korusea and Zephyr in turn 3. Suien dies by Hail of Steel after revealing herself after meleeing one of my ninja's in Turn 4. Temo wounds 2 of my ninja's with his bow but I can't remember which ones. I turn the middle idol towards me so the VP is not rewarded to either of us, as we have an idol facing each other. The middle idol is removed as it has had most interactions.

 

Turn 5

By the end of this turn the remaining kohanin dies leaving Just Temo left. He try's to tie up Katsumi and Bikou with his ZoC but Bikou uses her push attack to push him away and Kouhui and Katsumi Turn the remaining Idol to face me.


Turn 6

With just Temo left facing 3 ninj'as I declare that I'll just tire him out in melee as I won the tactical roll. My oppent says you might aswell kill him then the game ends and you'll still get the VP so tha'ts what I did.

I pulled what I thought was going to be a loss into a 1-1 draw. I was pleased with that. I can tell you. Scoring 5 points a piece.



Game 2

Scenario: Keii

Opponent: ITO using the Lords of Izu theme

Going into this game I was on the 5th table meaning I was 9th or 10th in the standings after my 1-1 draw from my first game. I spirit blocked Satoshi straight away, as he was the main man in Ben's warband. I didn't know at the time that this model has a Ki feat that allows him to refresh 3 of his model's one state better, effectively giving 3 more activations.

Turn 1

Again I start this game using my pass tokens up. I have made Bikou soulless this turn. Shizuki didn't pass a ki test meaning she couldn't use ki feats this turn, which was a bummer as the terrain on this table would let me easily use her Ki feat shadow walk.

The ancestor channels ki to Satushi this turn and he focuses to gain Ki and I see what a bummer it is to play aginst the ki feat “battle stations”. I also realise being outnumbered by 2 models and battle stations effectively gives my opponent 5 more activations than me. I again have to face the reality that I will lose the first VP and decide my best chance like in idols is to whittle down their numbers and sacrifice the first VP. Kouhui lets fly a shuirken and misses and on her next activation uses hail of steel to no effect. I hit but unable to score wounds. My dice rolls were awful. Bikou had no targets as the Ito player moved up my left flank and held back on the left.

I move up the left side of the table, this was always going to be my tactic as with 4 models I can't control all 6 idols but as its prayer 5 tokens I don't need to. Just need to pray at the enemies idols by turns 4 & 6.

smoke bomb!
Turn 2

Kouhui again is useless and Bikou can't use ki feats this turn as she failed the ki test this time around. I make Shizuki soulless this turn. Ben pray's with one of his Ito at my friendly idol on my right. I do not pray this turn just try and whittle down some models. Also going forward I have one more prayer token now so hopefully I get the next VP in turn 4. I'm sure I remove one model this turn from my Ito opponent but I can't remember which one. The ancester also melee's Shizuki this turn and I say I'll mirage away but my opponent points out that his player is soulless too so it'll go to a tie breaker and he will win so I don't and suffer a wound for trying to sidestep away. Bikou moves up the table and shoots a shuriken at Satoshi scoring one wound and as Ben ran his bodyguard model behind satoshi her back was turned towards so couldn't use that to protect him. More positioning goes on this turn.

VP to Ito.

Turns 3

A lot happen's in this turn. Firstly I try to disenage Shizuki from the ancester and I roll one dice in attack and 2 dice in defence. I roll 3 one's!!! Shizuki dies instantly. Kouhui Kill's 2 model's with Hail of steel, the second thanks to poison in the end phase. This is the model that prayed last turn and this turn prays twice at the idol before he dies, scoring 6 scenario points. Bikou again not able to use ki-feats this turn manages to pray at an idol. Katsumi moves to the other enemy idol this turn and Ben moves Satoshi within 2” of him ready for next turn.

Ito Bushi vs Bikou
Turn 4

I win the tactical roll for this one and I make Bikou soulless and Katsumi loses his ki test so can't use Ki feats this turn.

My first action as active player is to put a smoke bomb on Satushi. This allows Katsumi to surprise attack him. With his powerful attack he kills him in one go. Bikou takes out Chiyo with hail of steel and prays again at an enemy idol. Making it 6 scenario points a piece. This makes Ben move to a neutral idol and prays to score 8 points but I run Kouhui to an enemy idol and pray with him.

Scenario points 9 to Ninja's 8 to Ito. VP to Shadow Wind Clan.

Turn 5

Time was running out fast so with Ito only having 2 model's left I pray this turn. Twice. And moved around the board avoiding his models.

Turn 6

Turn 6 starts just before time runs out and we stop play as Ben can't beat or match my scenario points of 6 so admits defeat.

With Kouhui's poor start I thought I was heading for another draw to be honest especially after losing Shizuki so magnificiently. But Kouhui came into his own again and removing Satoshi swung things in my favour and I managed a 2-1 win.


Game 3 and 4 will be in the next post...
hope you enjoy
dGG