Friday 29 January 2016

The mystery of the zombie virus - the AAR (part 1)

With the squealing of well worn tyres, the camper screeched to a halt just shy of the courtyard in front of the majestic old building.  Carved into the worn stone fascia was the name of the formidable structure.

"Jungville General Hospital, we made it!" exclaimed Fred, spitting the dust of the road onto the paving slabs that led up to the imposing main doors and adjusting the katana strapped to his back. 

"Don't spit Freddy, it's not polite." drawled Daphne as she stepped lithely out of the vehicle, checking the safety of her huge Glock was definitely off.

"Hey guys, like are we gonna go inside the creepy big creepy building? I just hope there is some food in there, what do you say Scooby-Doo?" added Shaggy as he disembarked, nudging the barrel chest of the Great Dane that jumped down beside the hairy hipster.

"Quit your messing fools!" snapped Velma angrily, the fiery red head dropped athletically to the street and reaching back, dragged a massive chainsaw from behind the seats. "Those dead-heads are looking our way."  With a jerk she whipped the starter cord of the saw, ripping it into life. "Let's go show  'em what the new Mystery Inc's all about...."

This batrep will be in a different format to how i normally write them.  In the past I have written them as a narrative, which has been a lot of fun but a lot of hard work trying to set the scene.  What I'm going to try to do this time is a mix of narrative and what is essentially my notes cut and pasted onto here, then a bit "tarted up".  On asking for feedback on these batreps there were comments regarding lack of photos so hopefully this lack will be addressed.

We start with the battleground.....

Ground floor


Basement

First floor



and finally the roof



when the gang first move onto the table, there are 5d6 worth of zombies deployed. Rolling the dice i score an average 16 and they get scattered around the outside of the building - none on the inside, there are plenty in there already....




Velma grinned as she leaped at the undead police officer lurking behind it's cruiser, only during the adrenaline rush of combat could she switch off the constant stream of thoughts that now coursed through her brain since the fall of humanity.  Scooby-Doo galloped alongside her, almost playfully outrunning her and barreling into the zombie, teeth snapping, trying to get a hold on the zed's arm. With a yelp he was swept aside as the former lawman crunched it's huge fists into the K9 body armour  covering his flanks and throwing him to the floor in a heap.  Velma didn't flinch as the sharp cracks of the other's firearms picked off the nearby dead-heads, nor did she waver when the police zombie turned it's cloudy eyes back on her.  With a whoop she drove the whirring blades into the creature's torso, gunning the motor she tore through it's chest and into it's head in a shower of gore....

  • Turn 1 
  • The gang enter the board by the main road opposite the front entrance. 
  • Velma (V) and Scooby Doo (SD) charge the zombie (z) behind the police cruiser. SD loses by 1 and gets knocked down, he passes 2d6 and is protected by his body armour. V’s chainsaw carves up the z with happy abandon. But the noise attracts 3 more zs 
  • Shaggy (S) and Daphne (D) take up a firing position by the corner of the west wing. Both hit and kill a z 
  • Fred (F) takes up position just behind the cruiser and draws a bead on the z coming around the east wing, hitting but only knocking down his target. 
  • 2 X z's generated by the gunfire


  • Turn 2    zombie activation - 2 scooby gang activation - 5 
  • The z’s close in on the gang from all sides but none come into contact. 


  • Turn 3     z - 1 sg - 3 
  • The gang activate first, V, D and F burst through the main doors to find 3 z’s in the corridor. F opens fire on the nurse outside the waiting room  knocking it down. D shoots at a dr z outside the office – dead! the gunfire generates a z in the east wing toilets. 
  • SD stands up
  • S shoots at the z’s on the main road – misses both shots, generates a z by west wing 
looks like im going to have to repaint the steps...
  • Turn 4     z - 4 sg - 5 
  • The z's all move a bit closer 


  • Turn 5    z - 1 sg - 5 
  • The gang fail to activate, SD gets charged by 4 z’s with 1 lurking out of range. S gets charged by 4 z’s with 2 out of range, he passes his charge reaction but rolls double 1 and runs out of ammo…. 
  • D gets charged but she shoots her z down before it reaches. V gets charged and as she hasn't got a firearm she hefts her chainsaw! 
  • SD kills 2 and knocks down the other 2, S kills the first, kd’s the next 2 but can only fight the last to a draw (his fire axe is improvised cos of his attempt to shoot) 
  • Even with a chainsaw V can only kd her z 
  • The sound of chainsaw generates 3 z’s while D’s shots get 1. 

Shaggy heard the moans of the approaching zombies get more hurried as they shambled toward him. Lifting his pistol he sighted down the length of the barrel, targeting the head of the nearest brain eater - click, click.  The sound of the hammer falling on an empty chamber, gave him that sinking feeling. Desperately he re-holstered the gun and tried to heft the big axe he was holding in his weaker hand.   

Across the way he could see Scooby-Doo ripping the throat out of zed before raking his front paws down the face of a second, tearing big lumps of flesh from the bone.  Using his bulk, which was significantly greater with the armour rig he was wearing, the Great Dane pinned a further two zombies to the floor.

The first of the zombies piled into Shaggy then and he lost sight of his faithful (and now quite frightening) old pooch.  The axe seemed to weigh a ton as he feebly thrust the axe-head spike into the eye of the zed, dropping it to the ground.  Using the oak haft of the weapon he tripped a second but was soon desperately trying to ward off the grabbing arms of a pair of zeds....


  • Turn 6     z -6 sg - 1 
  • Finally able to activate the gang get on it. 
  • SD kills one of the downed z’s 
  • V kills the z by her feet
  • F and D charge a lone z with melee weapons drawn to try and clear the corridor quietly. F can only kd but D pops the weasel. 
  • S carries on with the zs he's in combat with finally able to use his axe effectively instant killing them. 

  • Turn 7    z - 3 sg - 3 
  • Random event – nearest z to SD isn't dead and gets up, in the melee SD kills it (again) 

  • Turn 8    z - 1 sg - 1 
  • Random event – cell phone goes off in the pocket of a z (randomly rolled and it landed on a z so i ruled that the phone was in the pocket of the z) 

  • Turn 9    z - 2 sg - 5 
  • Phone attracts 2 zs by the chapel.  
  • the 2 zs on floor by S stand up and he’s charged by another  he kills two but draws with 3rd. 
  • SD has a z stand up next to him and is charged by 2 more  same as above, he kills 2 but draws with last. 
  • F gets charged by z with a ringing phone in its pocket, he knocks it down.

  • Turn 10    z - 5 sg - 1 
  • F finished off the kd'd zed
  • V moves up to join them
  • D answers phone  but there is just an ominous static on the line…. (ER goes up to 5)
  • Outside S draws with the remaining z
  • SD can only knock down his.

"Hello, hello.... Freddy, V there's no-one on the phone just some weird clicking noise!" With a jab of her finger Daphne ended the call and looked around at the other two just as Fred stabbed down with his katana into the brain pan of the floored zombie.  Behind Velma two former patients of the hospital shuffled absently around, as if they couldn't quite make up their minds whether to attack the fiery red head. "I don't blame them" she thought to herself....

"Don't blame who Daph?" Velma asked curtly as she fingered the trigger of her saw, glancing back at the zeds with a smirk.

"oh no-one V!" she stammered, colour rising in her cheeks, realising she had spoken her thoughts out loud....again. "I wonder how the boys are getting on?"


14 comments:

  1. This isn't your typical Saturday afternoon cartoon, is it :-) ? Very bloody; I wonder how much further the gang can go without being swamped?

    Oh, very nice setup, btw!

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  2. A very satisfying and exciting start, Andy. The whole set up looks fantastic!

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    1. Thanks Bryan, it really helps having an atmospheric board

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  3. Great looking hospital dude! I like your new aar format too.

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    1. Thanks dude, I was a bit worried about coming away from the narrative AAR and doing the combination...

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  4. Interesting new format for the aar and enjoyable too. The gang seem to be up against it but doing well. Roll on the next episode.

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    1. Glad you are enjoying the new format Joe, I was a bit worried tbh

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  5. This looks great, the hospital is just beyond excellent. Mystery Inc looks like they have their hands full! Keep up the great work!

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    1. Thanks matey, it was a lot of fun to play, the setting just made it more so!

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  6. Wow, that is a stunning piece of terrain! And fully equipped, too!

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  7. Awesome start. I thought seeing all the z's down that alley I wonder if Daphne will find a minigun and blast them all to bits down the alleyway :)

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    1. If only I had mini gun daphne! Would have been a sweet thing!

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