"Opportunities multiply as they are seized."
the Art of War
Sun Tzu
Is it not written "If you keep goin' all cosmic on me you'll feel the end of my broom and no mistake"
The Way of Mrs. Cosmopilite
Lu-Tze
Hi all
Last week Damon and I had a day of Bushido gaming here in da Grotto, trying out the two new bespoke boards I have recently built. You can see how I built the boards by clicking on the links - for the Temple and for the Pirates.
Genji Takashi looked around the cavernous "Prayer Room" with something like astonishment, he couldn't believe the sights he had witnessed in this hard fought encounter. He still felt shaky as he recalled the charge from the 500 pound gorilla and winced when he felt the bruising underneath the buckled plates of his armour, he looked again over at it's corpse just to make sure it hadn't moved.
He had been saved by the disgusting, slime covered Yokai Kappa who was even now standing over the body of the beautiful fox like woman, breathing in her Ki as her spirit left the shell that remained behind. The loathsome beast was crooning on about some slight he had received from the Kitsune a century ago or some nonsense. Atsushi had put out the fire on his tunic sleeve and was comforting his faithful hound, soothing the Akita's burnt mouth with some cool water from the Koi pond. Bikou the shadowy ninja, just stood just off to the side watching the exits in case more of the monks came back, he didn't think they would be quite so lucky this time as everybody was nursing wounds and favouring various limbs.
Walking up to the Idol in the middle of the room, he placed his hands on the prayer mount and began the incantation that would begin the channeling of power. His father would be pleased...
For is it not written "The big sea does not care which way the little fishes swim"
This is our second time playing
Bushido so I can’t vow that our interpretation of the rules was entirely
correct, therefore I won’t go into too much detail, I’ll leave that to the next
solo game I do so I can really break it down and get into the mechanics. Also I only wrote up the first game as I just
wanted to kick back and enjoy the second without having to worry about taking
loads of notes. The first game was between
the Prefecture of Ryu played by Damon and the Temple of Ro-Kan played by me,
both warbands are taken from my collection so those of you who are regular
readers will recognise them. We ran with factions of 35 rice (the points system
of Bushido). I apologise for the lack of
photos I just did them at the end of each turn.
The Forces
Temple of Ro-Kan
The Temple faction was led by
Seiji a young but gifted monk, he was joined by the even younger Aiko, a child
prodigy who has an unusual “Guardian” an enormous silverback gorilla. Advising
Seiji is the mysterious but alluring Kitsune, a Yokai that can switch between
forms from human(ish) to fox. Last but not least is the fiery Hotaru, a fierce
warrior monk who’s ability to manipulate flames matches her hot temper.
The Prefecture of Ryu
The Prefecture was led by a young
samurai of the Takashi Clan – Genji Takashi, he fights with twin swords and
like most of the Prefecture wears armour (which is a real pain! – dGG). He is accompanied by his retainer Atsushi along
with his faithful hound Shinobu. They
are joined by the mysterious Bikou, a ninja who has pledged to house Takashi
(although it has been recently revealed that she is in fact a spy for the
shadowy Kaze Kage faction). Lastly the
Yokai Kappa, a creature from the marshy lands that border the Dragon isles has for
reasons of it’s own attached him/her self to the young dragon’s retinue.
The Scenario and Deployment
The scenario we played was “The
Idols” probably the most common scenario that you see in battle reports whether
they are video or paper reports (ok I’m a little old fashioned in my view of
recording media….). this is most likely because the concept is quite easy to
grasp, there are three idols that are halfway between the two factions i.e 12”
away. The idols start the game facing a
neutral direction. In order to score VPs
you must spend a simple action “turning” an idol a single direction, for example
it cost 1 action to turn an idol from neutral to a friendly direction and 2
simple actions to turn from an enemy facing to a friendly facing. You can only score points in turns 2, 4 and 6
and the game lasts for 6 turns. The
player with the most turned idols in these turns gains a VP.
Eyes darting nervously into each
shadowy corner of the ancient temple, Genji Takashi - scion of the powerful
Dragon clan and famed samurai throughout the Jwar Islands crept down the dusty
corridor that ran the length of the forbidding structure. Checking that the rest of his retinue was
keeping up and to reassure himself that they were still there he periodically
looked back at the motley collection of warriors that had attached themselves
to this expedition. Bikou, the shadow
warrior glided along the flagstones noiselessly her Kasari held loosely in one
hand, the curved blade dulled by soot to stop light reflecting from it and
betraying the ninja’s presence to her enemies. Kappa – the strange water Yokai
trailed behind, occasionally muttering to itself as he glanced around as if
looking for something in particular or maybe someone? It had joined Genji’s retinue the night before
last, slipping passed Atsushi and even
passed the sensitive nose of Shinobu the Akita mountain dog companion of the
wiry scout although the Kamis knew how with it smelling so badly of the marshes.
It was definitely after something but it would only speak to his father who had
ordered Genji to it with him.
"Chikyū no tera" - the
Temple of Earth was a strategic asset that needed to fall under the influence
of his family, having failed to secure the “Nexus” – a vital junction within
the temple with his brother Eiji previously, he had been tasked by his father
to capture and secure the “Prayer Room”, a cavernous area of the temple containing
powerful relics that must belong to the clan in order to achieve victory. Without Eiji and his powerful Yari at his
side, Genji felt strangely vulnerable and would stroke the hilts of his twin
katanas in an effort to calm his nerves. The “Nexus” had been defended by the
Temple monks robustly and both he and his twin had fallen beneath the blows of
the Ro-Kan, he still remembered the young monks voice as he delivered the
warning to the surviving guardsman to stay away. Shuddering, he tried to put his fears to one side and stopped several
feet shy of the corridor exit. Ahead he could make out Atsushi standing over
his beloved Shinobu, trying to smooth the enormous dog’s hackles as the Akita
whined softly, obviously alerted to the presence of something in the “prayer
room”. As Genji crept forward he could
see the source of the dog’s distress, ahead of them stood another band of the
dratted monks, worse they seemed to have a massive mighty silver backed gorilla
that stood protectively over a diminutive monk child in an oversized orange
robe!
With a whisper from the old
scout, the big Akita scampered forward, followed closely by the loathesome
Yokai, who was muttering something about foxes or foxey women? With a silent
oath he drew his swords and advanced into the cavernous room, prepared to do
his duty to his clan.
How it played out
Turn 1
Prefecture won the tactical role
and elected to go second meaning Temple had to start the game off.
Aiko used her Ki feat “Blessings
of the Kami” on Kitsune, then ran to hide behind a nearby flower pot.
Genji has the card “Battle Plans”
meaning he gets 2 pass tokens per turn and he plays a pass token straight away
meaning Temple have to go again.
Hotaru runs forward toward the east
Idol.
Genji uses another pass token
allowing the Temple warriors to reveal more of their plan.
Seiji runs forward to support
Hotaru and threaten the middle Idol.
Shinobu the dog scampers forward and
reaches the east Idol that Hotaru was heading for.
Aiko walks closer to the safety
of the flower pot and hunkers down, exhausted.
Shinobu turns the east Idol and
is now exhausted
Genji starts moving forward
between the west and the middle Idols, threatening them both without committing
to either.
The Guardian runs forward toward
the middle idol.
Kappa also runs toward the middle
Idol, looking up at the massive Simian with a bit of trepidation.
Kitsune in her fox form scampers
toward the western most Idol.
Atsushi runs down toward the east
Idol to get closer to his hound.
Hotaru runs down to the east Idol
by the dog but she cannot influence it because she is now exhausted.
Kitsune moved down to west Idol,
ready to turn it next time.
Kappa walks to middle Idol and is
now exhausted but it is ready to turn it in turn 2.
The gorilla moves up to middle
Idol to contest and prevent the turning of the idol and is now exhausted
Genji runs to the middle of the west
and middle idols preparing to offer support to Kappa and put pressure on Aiko
who is worryingly in charging distance next turn.
Seiji runs down to the middle
Idol to support the Guardian.
Bikou glides forward softly
spotting her victim, she then moves towards Seiji flinging shurikens at the
young monk causing minor wounds before she close into melee, the ninja probes
and sweeps with her deadly kasari but cannot penetrate Seiji’s defences.
Atsushi moves into melee with
Hotaru and whistles for his fighting Akita to join him with his ki feat “Sic ‘em
boy” they both attack the young woman who summons her own Ki and uses the feat “Flame
on” to burst into flames. Atsushi
catches fire while attacking and wounding Hotaru gaining one burning token.
Turn 2
The Guardian seeing the samurai
looking to charge Aiko moves into combat with Genji. The samurai gulps deep breaths, trying to
overcome the fear generated by the sight of a 500 pound gorilla bearing down on
him, he fails and becomes frightened. In
the melee though, his armour protects him from the fists of the giant simian
while his sharp katanas take nicks from the beast.
Aiko lays a blessing on the
gorilla turning his skin as hard as stone and then moves slightly to the left behind
her protective companion.
Shinobu sinks his teeth into
Hotaru’s arm and immobilises her taking painful burns to his sensitive mouth in
the process.
Kitsune turns the west Idol to
make it friendly and then transforms into humanoid form.
Genji Takashi, quailed at the
sight of the giant Simian as it pounded the stone tiles of the ancient temple
with its enormous fists. Steam poured
out of its flared nostrils with each snort as it roared its battle cry and charged
toward Genji in a burst of terrifying speed.
Recoiling in fear he raised his precious katanas in a desperate attempt
to stop the blows for connecting with him, cutting the mighty gorillas fists
and enraging it further. Each hammer blow buckled another part of his armour
but the intricately made plate held and he was mostly unharmed. Inexplicably the already tough skin of the
gorilla grew tougher still as he was enveloped in a faint glow which emanated
from the direction of the little girl in monks robes. Genji shrunk away from the rampaging animal
in despair, whispering a prayer to his ancestors to protect him.
Suddenly from the corner of his
eye he saw a green blur as Kappa, the slimy marsh Yokai barrelled into the 500
pound silverback tucking its filthy head into it’s shell at the last moment and
using it’s natural armour like a missile. With a loud crash the creature
connected with the standing legs of the simian, dropping it to the floor. Reaching out with it’s massive leathery hands
the gorilla slapped the Yokai hard and sent it spinning away, but despite
leaking blackish blood from it’s ear and looking a bit disorientated Kappa
dashed back toward the Guardian, ducking underneath the swiping hands and
leaping up onto the mighty gorilla’s silvered back. Wrapping it’s long, spindly arms around the
simian’s throat it squeezed and clung on.
The Guardian tried to get a hold of the Yokai’s arms but the slime from
the marshes meant that he could not get a grip on the creature and slowly his
strength gave out and he sank to the floor….
Kappa moves into combat with the
gorilla, mastering his fear easily. Trusting to the protection of his shell and
the distraction provided by his samurai ally, Kappa goes all out in his attack.
Despite battering the Yokai with his mighty fists and nearly killing the slimy
creature (one wound remaining), the gorilla is killed in action.
Aiko seeing her powerful
protector fall runs back away from the rampaging Yokai.
Genji retreats away from the
Temple warriors trying to regain his composure.
Kitsune ignores the cowardly
samurai and moves into combat with Kappa, snarling at the disgusting
Yokai. But despite slashing and hacking
with her twin swords she cannot penetrate that hard shell which proves to be
very costly for her. Kappa in reply
grapples with the slender Yokai and immobilises her, his mystical power starts
to drain the Ki from the foxy female and in turn spirit blocks her so she
cannot generate anymore.
Bikou in combat with Seiji uses
her Ki to boost her melee skills as does the young monk. After a flurry of
attacks and parries Bikou is left nursing a wound to her ribs with Seiji
clearly favouring his right leg. They reengage
but neither can penetrate the others defences and they step away from each
other with no further wounds (both used side step defence).
Atsushi seeing an opening made by
his Akita’s snarling jaws attacks Hotaru who is a unable to defend herself
properly and she succumbs to her wounds, slumping to the floor. Her flaming body splutters and dies but not
before catching his sleeve on fire again.
Shinobu lets go of her arm and runs
across to help Bikou next time.
Turn 3
no one scored victory points in
Turn 2 as two Idols were turned, one to each faction.
Prefecture wins tactical roll. Which
proves to be fortuitous for them as Bikou the Ninja charges into the helpless
Kitsune and kills her with some well-placed
shuriken.
With no way to prevent the Prefecture from
turning 2 of the Idols with only one fighter left the Temple concedes the field
of battle to the Dragon Clan.
Genji Takashi looked around the cavernous "Prayer Room" with something like astonishment, he couldn't believe the sights he had witnessed in this hard fought encounter. He still felt shaky as he recalled the charge from the 500 pound gorilla and winced when he felt the bruising underneath the buckled plates of his armour, he looked again over at it's corpse just to make sure it hadn't moved.
He had been saved by the disgusting, slime covered Yokai Kappa who was even now standing over the body of the beautiful fox like woman, breathing in her Ki as her spirit left the shell that remained behind. The loathsome beast was crooning on about some slight he had received from the Kitsune a century ago or some nonsense. Atsushi had put out the fire on his tunic sleeve and was comforting his faithful hound, soothing the Akita's burnt mouth with some cool water from the Koi pond. Bikou the shadowy ninja, just stood just off to the side watching the exits in case more of the monks came back, he didn't think they would be quite so lucky this time as everybody was nursing wounds and favouring various limbs.
Walking up to the Idol in the middle of the room, he placed his hands on the prayer mount and began the incantation that would begin the channeling of power. His father would be pleased...
Conclusion
This was a bit disjointed with lots of checking up of rules, traits and Ki feats but both of us really enjoyed the game. Key turning points for me were the loss of the Guardian to a lowly Kappa and then the Kitsune failing to put it the sword when it only had 1 wound left. In turn when it successfully grappled her she was unable to mirage or shape shift away due to the Ki draining effects of Kappa, immobilised and unable to use her ki she was a sitting duck for Bikou to finish her off. Damon played his faction very well, a good balance of warriors and a bit of luck helped him carry the game after only three turns.
The second game was 50 rice but we didn't record the game, just played it so only a couple of pics for you. This was also Damon's game but it was touch and go for him when I removed some powerful figures of his and control important areas of the board. The turning point for him was the flukey killing of Master Po by the dastardly Kappa again!!
all in all, despite the two losses I had a great day and we both felt like we were getting to grips with this exciting and fun game.
"The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand."
The Art of War
Sun Tzu
"The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand."
The Art of War
Sun Tzu
For is it not written "The big sea does not care which way the little fishes swim"
The Way of Mrs. Cosmopilite
Lu-Tze
hope you enjoy
dGG
Excellent stuff, cracking read. Feel the need to get the rules now.
ReplyDeleteDownload them for free from the website mate
DeleteDone it. Have lots of suitable figs. Next a good read, after painting and sealing the bathroom
DeleteHave fun with it dude (the read not the bathroom) :-)
DeleteGreat batrep!
ReplyDeleteThanks HW, a lot of fun to play!
DeleteGreat to see the boards in action, wonderful reports Sir.
ReplyDeleteThank you sir Awdry, glad you liked them
DeleteVery well written batrep, but I would have loved to have seen more photos. Yeah, I know, it's so easy to forget when you're wrapped up in the action against another opponent. With solo games you have all the time in the world and so it's less of a problem.
ReplyDeleteAgreed Bryan, I should have gone back with my notes and shot some afterward
DeleteI enjoy your solo games so much because you inject a lot of life into them. I enjoyed this one (because I like your style of writing) yet you were playing a game with a friend and had less time to write narrative. I did not find it disjointed, I just yearned for more depth is all.
ReplyDeleteThe terrain was striking, but like Bryan, I longed for more photos, and more close ups of the action (to make it live and breathe). See I don`t complain, I`m actually paying you a complement by telling you what I missed from it.
But I enjoyed it :)
No worries Hil, I'm not upset by people constructively commenting on here, in fact I want/require it. Since I started or rather restarted blogging I feel like I've certainly "upped my game" in all aspects of my hobby and that can only improve further with honest comments. Keep 'em coming mate ;-)
DeleteSounds like both games were a blast (even if you did lose both).
ReplyDeleteYour boards looks excellent btw.
I don't mind losing Joe, if the games are good, I really don't mind and they were :-)
DeleteThanks bud
Andy, you seem surprised that the Kappa proved so effective...they were renowned for their wrestling skills and what you also have to bear in mind is that the Kappa is effectively the folkloric antecedent of...ninja turtles! Sing with me "Ancient Yokai Sumo Kappa, Ancient Yokai Sumo Kappa..."
ReplyDeleteIt was its grappling skills that I struggled to contend with. And now I have the song in my head..... You swine!
DeleteIt seems interesting. What is next once the models become engaged at the middle of the board? Is there any mobility, or is it a matter of a)who will make the best decisions being engaged and b)the dice rolls?
ReplyDeleteHi K the game is exceptionally mobile as killing your opponents models is actually secondary to objectives, scenarios can only be won by VPs based on objective interaction. In fact there is no attrition scenario in the game unlike most systems. Additionally characters have throw/push/pull/sidestep attacks and defences that move the minis around and disengage them from combat. Yes Damon won the game because he killed most of my models off but if I had scored enough VPs earlier I could still have won with only one model left if I could deny Damon scoring. That's the beauty of the game and it generally stops the bunching of models In the middle of the table. This was the case in the second game where I got some early points because of some very mobile minis and looked like I could coast the game and then a lowly Kappa (5 rice) killed my Master Monk (12 rice) and some other models fell and I was on the back foot as I could no longer stop him from scoring points at will.
DeleteThank you. The miniatures are great. I spent some time reading the rules, look very clear. How does the ki generation work? A model with 2/8 for example, generates 2, means he gets 2 at the starting phase, but how can it go up to 8?
DeleteA character with Ki 2/8 would generate 2 Ki at the start of each turn until they reached a max of 8 Ki if they did not expend Ki during their turns as it is carried over.
DeleteExcellent report mate it was very enjoyable read and it looks amazing. Great job :)
ReplyDeleteThanks dude, appreciate it :-)
Delete