Thursday, 26 May 2011

Battle 3 of Skull Island Campaign

I've added the conclusion to the BR for battle 2 and a quick narrative for battle 3 as well as the outline of the battle and objectives.  We have actually fought this battle so will add the BR as soon as I can get it typed up.

Tuesday, 24 May 2011

Skull Island BR

Managed to fight the last part of the second battle in the Skull Island campaign I'm fighting with Rich.  Have added the BR to the BR page (doy!) I like to write these reports as a narrative rather than a turn 1, turn 2 kinda thing.  I love the fanatsy genre so much I hate to see it shown as a dry turn by turn process.  When I play games I like to try to picture the various ebbs and flows of a battle and hear the roars and screams as my enemies are immolated by Flames of the Phoenix - hee hee!! just wish that I could figure my tactics a bit better and start getting results.....

Thursday, 12 May 2011

Battle report update

following last weeks battle I 've done half a battle report and posted it on the BR page if anyone's interested....


Second half tonight and maybe battle 3 & 4, which are skirmish games so shouldn't take too long...

Friday, 6 May 2011

more terrain please....

The last few days I've been up to my elbows in cat litter.  No da Gobbo isn't a little bit strange with regard to cats and whatnot but rather it is one of my favourite modelling materials when building terrain pieces.  I've started putting together a series of river pieces and the banks will be made up mostly with cat litter and sand to give it that rapids and rocky feel to it.  The pieces look really rough and ready at the moment and resemble nothing better than the bottom of my cat's toilet tray, but when the glue is set I will get to work painting it and preparing the river beds for the resin I will use to represent the water.  This will be the first time i use resin so I hope that it will go well - fingers crossed, especially as it is quite expensive (sorry Frugal Dave..).


unpainted river sections
Rich and I fought the first 3 turns of battle 2 in the Skull Island campaign, a full battle report will be posted after we conclude the final 2 turns soon, thankfully the grotto can just about accomodate my battle-scape (battle mat glued to the back of some old carpet tiles) so we can leave the game set up.  things don't look rosy for the High elves as my main mage was overrun when the spearmen unit she was with lost a combat, however the flames of the phoenix spell is awesome and my second mage wiped an excellent 16 halbardiers out in one turn and is set to eliminate more in the next.  Still there are so few elves left that I'm wondering what I can do to stave off the multitudes of humans that are left...

Tuesday, 3 May 2011

Wagons roll....

I've completed the baggage wagon and if I do say so myself it looks great.  Ever since WFB 3 was released many moons ago I've always wanted to create a baggage train for one of the armies and never got around to it.  Now there will be a few more scenarios involving the all important part of campaigning of how to lug all your gold about!! Talking of which i have made up some treasure counters to add some objectives in some of the upcoming games and some more terrain as well including a rock feature.  All of these latest projects have been using existing resources and therefore haven't cost me a penny, excellent.  Which is good because I need to save my Warhammer tokens for my next army collection....



Now that I have gathered 2000 points of High Elves I think its time to look to another army (although I will finish painting this one first, only 40 models to go..) Over the last week or so I have been rereading Malus Darkblade (brilliant book by Dan Abnett, local author only lives about 50 miles from me) if you don't know it, why not!?! It's an excellent book filled with the delightfully evil Druchii.  So my next army is going to be the twisted kin of my mighty High Elves.  I love the idea of a Highborn retinue, a band of trusted retainers mounted on powerful nauglir, backed up by a troop of raiders with wickedly razor sharp spears and fearsome repeater crossbows.  The GW models are a little gimpy but i'm sure I can figure something out.  The old citadel models were cool so maybe I'll see if some of those are knocking about.

First things first though, concentrate on painting all my high elves cos don't get me wrong although i'm looking forward to collecting my druchii warband I still love me some pointy eared do-gooders!!!

Thursday, 28 April 2011

Baggage...

Started work on the baggage model over the last couple of days, I knew all those matchsticks I bought many years ago would come in handy!  I rummaged around in the ol' bitzbox and found a couple of really old imperial warhorses that can be turned into nags.... Also found a pouch of chariot/wagon wheels (sadly not the yummy chocolate kind) I'd bought way back for my chariot racing game in preperation of making a ton of wacky racers - cool!  I had the right ingredients for a pretty decent model that will be a great centre piece for the "ambush/raid" scenario I'm planning for the Skull Island campaign.  Will be painting it over the weekend I hope.  As well as that in order to try and get my High Elf painting back on track I've drybrushed all 20 of my spearmen in one sitting, should be able to bang them out over the next week in time to hold off Rich's troops in battle 2 of the campaign - Forced Landing.  I've uploaded the scenario onto the BR page and will update it with army lists and the results soon.  The elves will be led by Prince Andris's able advisor and lifelong friend Webril Feylight

 Webril Feylight

Tuesday, 26 April 2011

Kurnus's Pride - part 2

Finished my High Elf White Lion Chariot and it looks absolutely amazing even with my rather pedestrian painting skills!  I love the iconic feel to chariots and the images that they invoke, there will certainly be some Tiranoc chariots coming soon I think - just as soon as I can sell a kidney to fund it!

That said I once had in mind to field an entire Gobbo army purely of Wolf Riders and Wolf Chariots, mostly because I loved the idea of a purely nomadic tribe, picking up and moving from hunting ground to hunting ground and raiding Humie outposts, picking back up before more organised resistence is formed....hmm may have to revisit that idea when the Elves are done.....

Talking of which I have started painting my fiery mage Webril Feylight.  With a flaming sword and staff the model is looking really good and I couldn't wait any longer to get stuck in.  It has disrupted my painting plans as I was due to start on the spearman unit next but there you have it I'm a creature of impulse.  I've also had an idea to create some baggage items and treasure pieces for later on in the Skull Island campaign so it looks like they'll be postponed even longer - poor sods.

Talking of Skull Island better crack on with the next scenario and start having a think on how my poor 800 points will cope with the vast multitude of men 1000 points can bring to the party....