Friday, 6 December 2024
The Gobbo's Grotto Militia
Thursday, 5 December 2024
The King's Royal Jumpers
the remnants of the King's Royal Jumpers |
Sir Harold "Ol' Harry" Harefield |
You've already met Sir Harold, but here he is again as the commander of the Jumpers. Ol' Harry was a seasoned warrior when he was drafted into the Jumpers. The second son of the Lord of the Gobbo's Grotto, a small and sleepy hamlet far from the centre of power in the kingdom, he was expected to join the ranks of the King's Guard as all second sons were. Dutiful as always, he enlisted as soon as he came of age and spent many years fighting for his liege in numerous clashes on the borderlands with the wild tribes of Strath Clotha. Following the death of his father, Harry expected to be recalled to his brother's side to assist him with the running of their ancestral lands. Before he reached home, he was asked to serve his King one more time to help quell the insurrection.
sir Leopold "Lightning" Lepwig |
Sir Harold's right hand hare, Leopold was second in command of the Jumpers and a very stern hare indeed. Brutal in combat, he whirls his morning star with deadly efficiency and bloody finality. Fiercely loyal to the King, he was devastated when Harry retired to his farmstead in the Grotto following the insurrection.
Magus Heather Haretta |
Sgt Heathcliff Hareson |
The sarge, as he was called throughout the conflict, was the glue that held together the regiment during the campaign. Despite his gruff nature, he cared deeply for his comrades and literally bled to keep them safe. However, the conflict was too intense, the fights constant and bloody and at the end he barely clung to sanity at the huge loss suffered by the Jumpers, in fact if it wasn't for pvt Runnerford who would constantly tease and play jokes on the jaded hare, he would have gone insane. Following the insurrection, the sarge resigned his stripes and brought a tavern, where he has found a measure of peace, only broken by the occasional drunken brawl.
private Regina "Bucky" Runnerford |
Tuesday, 3 December 2024
Carnevale - the bridges of Venice
Hi all,
With the imminent arrival of Carnevale to da Grotto, it was time prepare the battleground!
Carnevale is set in an alternative timeline, in the city of Venice. This northeastern Italian city is built over 126 islands separated by canals and open water, linked by 472 bridges and for nearly a thousand years was one of the wealthiest cities in the world. Thanks to it's ports and central European location it was a dominant force from the 9th until the 17th centuries when, thanks to the rise of Western European countries such as Portugal, France and Great Britain and invoking the displeasure of the Ottoman Empire, it faced a long decline. In the alternative timeline - the year 1795 (2 years before Napoleon invaded and set about the destruction of Venice as a power in Italy), a great catastrophe engulfed the planet and "The Rent in the Sky" has caused cities to disappear below the waves and empires to crumble, creating a shift in geo-politics. Once again Venice has become one of the most influential cities of the world. Factions fight for influence, power and sometimes for the sheer fun of it, spilling blood into the streets and the canals of the once beautiful "Queen of the Adriatic".
So how am I going to represent the battlegrounds of Venice? Well years ago I made up these dungeon/sewer tiles from thick MDF and XPS foam for a dungeon crawler game I designed. So they will be repurposed and used as the basis of my board. Each tile is 12 inches squared and covered by either 1" squares cut into the foam or canals filled with resin. They were perfect for the dark/murky canals of Carnevale. Unfortunately, I only made one bridge for the game as it was a pinch point for the dungeon crawler. As Carnevale is played over 3 foot x 3 foot boards, this left a lot of canal that needed crossing and a lot of space to fill with buildings and terrain for an immersive game.
my blank(ish) canvas |
my first effort was a simple stone bridge |
and some rickety wooden pilings |
excuse the alligator, not really part of any faction, but a legacy of the old sewer build |
Friday, 29 November 2024
The scourge of the Northymbrian coast
hi all,
Following on from last week, I literally just finished the last of my newest warband for Burrows & Badgers so thought I would showcase them. With all of my warbands there is some crossover with other models, which is a testament to the utility of this beautiful miniature range.
the crew of the "Black Cutlass" |
Oswald Otter and Olive Otter - large animals |
The Otter siblings, Oswald and Olive provide the crew with some much needed muscle. Otters are strong animals, which add to the damage their heavy blades can cause. Oswald also carries a pistol, with Olive sporting a sling meaning that both can offer some ranged options as well. In fact all of the crew carry a mix of both hand and ranged weapons, meaning that they are very versatile in the way they can deploy.
Pierre Polecat - medium animal |
Pierre is a very ambitious animal indeed, as the Third Mate of the Black Cutlass, he is the lowest officer on the ship, but he has his eye on bigger things. This unfortunately is being hampered by the Second Mate - Roland and his ever vigilant bodyguard Reggie. These canny black rats always seem to be one step ahead and thwart his every move. However, this hasn't stopped him dreaming of someday climbing the ranks.
Reggie Rat and Roland (yes i know) Rat - medium animals |
First Mate "Salty" Sam Shrew and Sal Shrew - small animals |
First Mate "Salty" Sam is the 2nd in command of the Black Cutlass, this wily shrew has maintained his position through sheer viciousness. He knows how ambitious Pierre is and encourages the rivalry between him and Roland, figuring that the more energy they expend on each other, the less they have to turn in his direction.
Captain Percival Puffin - large bird |
Friday, 22 November 2024
Burrows and Badgers - warbands part 1
hi all,
Years and years ago, I was at Salute and I was perusing the stalls and generally having a good nose at all the fantastic products on show. When I come across a small independent merchant with an absolute belter of game, where anthropomorphic animals fought skirmishes. There were mouse knights and shrew beserkers facing off against fox rogues and crafty rats, I had discovered Burrows and Badgers from Oathsworn. At that time, I was very into Bushido and had spent pretty much my whole budget at GCT and Hasslefree Miniatures, which meant that sadly I couldn't afford the beautiful miniatures on offer, so with great reluctance walked away, with sad backwards glances.
Fast forward to about 18 months ago and I start reattending TWC, my local games club and what do I find? a thriving Burrows and Badgers community! oh hell yeah!! I jumped in with both feet and purchased my first warband made up purely of models I liked the look of... It was a disaster - not because the models aren't amazing because they really are lush, or because of Oathsworn because they have literally the best customer service I have ever experienced in the hobby (massive shout out to the Lovejoys for being a positive force in this hobby). Nope it was a disaster because it had no shape, synergy, composition - but boy did it look good. Since then I've been absolutely hooked and every couple of months I order a few more models and have built up quite a selection. So I thought I'd show a few off over the next couple of weeks.
First up is the second warband I bought, this time it had a theme, can you guess what it is?
The Flying Squad, a special unit formed the ranks of the Royalist factions of Northymbria
l-r Capt Pinot (Pelican - large bird), Sgt Ottis (Owl - large raptor), Magis Rosie (Raven - massive bird), Big Red (Red Kite - massive raptor) |
l-r Scotty (Sparrow - small bird), Simon (Sparrow), Kevin (Kingfisher - small bird) Cpl Solomon (Sparrow Hawk - medium raptor), Stella (Starling - medium bird) |
Magis Bernard (Bat - small animal) |
Next up is a warband from the wilds of Strath Clota, wearing their famous tartan, these fierce warriors raid the towns and villages of Northymbria. Incidentally, the tartan is actually my family tartan on my maternal side.
l-r, Sandy (Squirrel - medium animal), Clara (Cat - medium animal), Harry (Hedgehog - medium animal) |
l-r, Fergus (Ferret - medium), Wilhamena (Wildcat - large animal), Haggis (Hound - medium) |
l-r, Scotty (Sparrow - small bird), Maggie (mouse - small), Mervin (mouse - small) |
that's it for this week,
hope you enjoy
dGG
Tuesday, 19 November 2024
Mansions of Madness
hi all,
A late post and a very quick one as we go into traditional winter pressures in the NHS and my work/life balance tips toward the work side.
In a fit of complete laziness (and long suffering despair of knowing what I want for xmas and my birthday, which is only 4 days after!), my wife has just let me go mad with some board game companies currently holding a Black Friday event and I must admit I went to town - that town being Innsmouth!
To that I have managed to secure Mansions of Madness base game and 3 of the 5 expansions. For those of you who don't know, MoM is a game produced by Fantasy Flight Games and is a horror type game styled by the works of Lovecraft in a Cthhuluesque setting. It is for 1-5 players playing cooperatively to investigate a series of scenarios that pit them against a sinister cult and it's nefarious minions. The game is run by a free to purchase app and its the app that decides the layouts and obstacles/opponents that you will face and each replay is slightly different, allowing for multiple replays of the same scenario. It also allows for solo play, which is appealing to me due to my awkward hours restricting my access to my games club. Thankfully my wife allowed me take the miniatures from the games early so i can get painting - gotta love that woman!
So far I have only painted the investigators and one of the main antagonists, but they do look splendid!
hope you enjoy
dGG