Wednesday, 17 May 2017

How to create a Bushido warband

Bushido banner

Hi all

despite the grandiose nature of the title, I haven't really got a great deal of insight to impart.  An average player at best, I still struggle to come up with winning combos but it did strike me that every time I showcase a new addition to my factions no matter which one, I do so in a kind of isolation and not really how that model would fight alongside his/her mates.

So I thought why not talk through my thoughts on how I've put together a 50 Rice (points) warband that I would happily take to a competition and my reasons for including them.  For this I thought I would take my most favoured of factions - The Temple of Ro-Kan.

Temple of Ro-KanI think the best place to start is to try to understand the nature of the faction.  What are the defining characteristics that create the unique nature of your chosen faction.

This is the official line from GCT Studios....

The serene martial artist masters of the Ro-Kan have long viewed themselves as above all mortal and mundane conflicts. Now, following the Han civil war, the rise of the Cult of Yurei, and the incursion of the Savage Wave, the monks of Ro-Kan are being dragged into the clandestine wars of universal balance – a war in which they will reluctantly turn out to be key players. The monks follow an age-old path and know the secrets of Ki better than any others, but they are few and divided – will they be able to unite and join forces before it is too late?

so what we have are a bunch of spiritual warrior monks with access to a boat load of Ki.  It sounds like you're never going to outnumber your foe but you should be able to outfight them.  They should be able to perform Ki feats every turn and stretch an opponent's resources while maximising their own.  There isn't going to be a lot of armoured samurai (or any in fact....) but there will be a certain "Airbender" type monkish action going on.

So onto the selection criteria and I've kinda broken it down into the following categories.

  • Themes
  • Master Monks
  • Monks
  • Support
  • Kami
  • Peasants
  • Yokai
  • Special Cards
I suppose the important thing to decide is what you're looking for in your warband? what appeals to you most?  do you want a shooty warband (in which case pick another faction as the Temple like to be hands on!) do you want a heavy fighter based warband, do you want a special Ki feat heavy warband?  do you want a mix of these things?  which models appeal to you the most? does this matter much to you?  this leads us very much to my first selection - Themes

The type of warband you want will often determine whether you choose a certain theme over another or whether you want a balanced theme.  Themes are found in the special card packs that you buy for your faction and give bonuses to your warband based on your chosen theme, this comes however with restrictions on the type of models you can select. With the Temple for example, they have two faction specific themes and a generic theme available to all factions and used in tournament gaming (which I will get into at another time), of course you can always go "themeless" which allows you access to all types of characters with no restrictions only rice (points) cost. The first faction specific one is called "Bastions of the Mountains" and gives extra special cards to the warband as well as other effects but you are restricted in your model selection and cannot take "Monk" types.  As I love the idea of a monk based warband I'm going to go with the second theme "Righteous Warriors".  The restrictions for this theme are models chosen from -


  • Monks
  • Kami
  • Animals
  • constructs
this means no Peasants and no Yokai, which is a real pity as I lose access to the Kitsune!  But I do get some of my favourite miniatures.  The bonus elements of the theme more than compensate me for the loss of the Yokai and the Ki boosting effects of the peasant models. These are:

Nominate one model in the warband, they gain "Channel/Leech (3)" this means they can distribute Ki from one model (Leech) to another (Channel) within 3" of the named mini. This ability enables you to boost the abilities of the monks who really need it!

Choose a Kami worth 4 rice and add it to your warband at no cost. SCORE! - free Kami, I was going to pick one anyway and now I don't have to pay for it!

All monks that are within 3" of another gain "Iron Mind (1) or +1"

So Theme chosen now to move onto our Master Monks - These are the deFacto leaders of the Temple order and some of the most powerful monks in the faction, arguably some of the most powerful in the game!  They also come with a corresponding high points cost and each of them offer something a bit different from the others.  Due to the cost I can only justify putting one in the band although you can technically take the lot and they will fit into the 50 rice maximum with a little to spare.....



Master Po is a melee monster, Enos is an elemental manipulator, Ekusa is a Ki battery but by far my favourite is Master Akari.  His speed, vitality and defensive expertise is absolutely essential to my warband.  I use him to frustrate my opponents, running rings around them in melee before disengaging and dashing for objectives.  He is an ideal ViM, evading the enemy with ease before breaking for their deployment zone and scoring VPs.  I'm not expecting him to damage many people but that's not what he's for.

That brings me onto the next bit really,  I'm going to need a couple of heavy hitters in order to cause that damage, to reduce the enemy model count or just to distract my opponent while my other guys score VPs and generally get on with the scenario.  I also need some people to hold control zones, create a nuisance and protect my support element.  Bring on the bulk of my warband - the Monks.

These are gonna form the core of the warband, the guys that get stuff done.  First up I need some guys that are gonna hit folk and make sure they stay hit! I've got just the fellas for the job.  To this end I will call upon Kuma, I recently showcased Kuma on this blog and went through his profile card, suffice to say that this Kung Fu Panda is gonna be shouldering a lot of the melee burden.  Not quite as skilled as some of the others, he more than makes up for it with his brutality, power and animal nature.  I expect him to be in combat for the majority of the game, particularly against those opponents who have already been exhausted from other fights.  His "Fear (4)", stun marker combined with the exhausted status of the enemy could mean them rolling single dice in melee and Kuma rolling a handful!  He also can use his animal token to become "Aware", handy for smoking out those pesky ninjas!

I'm gonna pair Kuma up with another bruiser - the Guardian.  This giant gorilla can only be taken with Aiko, who I'm very happy to include and will explain why later on.  The Guardian is also not a monk (but he is an animal and therefore allowed in the theme) but I had to have him, he is one of my favourite models in the range and finds his way into most of my lists.  Not only is he cool looking, he ain't too shabby in a scrap either - average MS of 3 but he has "Brutal (1)" meaning he adds +1 to his highest attack dice.  He has +2 damage which means when he hits you, you damn well know about it!  He's also very decent at throwing his opponents around, meaning they end up in a heap far away from where they want to be....

I always upgrade him using the Special Card - "Silverback" meaning that he causes "Fear (5)" and often causes enemies to lose dice in melee, if they pluck up the courage to charge him at all!

So those are my big, scary beasts, designed just to get in and tear it up a little (well alright then, a lot!!)  Who else needs to make the roster,  well that would be Yuuki.  Yuuki is a little like a cheaper version of Akari so you may wonder why I need another? Well why have one, when you can have two....  but actually she has a few differences that make her an include.  I recently showcased Yuuki as well so I won't go through the profile card but the highlights are her "Vitality", like Akari, this gives her an extra activation, although she doesn't have as much Ki as the little Tanuki Master so doesn't fire it off as often.  However she is also a bit tougher than Akari and can actually deal a little bit of damage too so she can cover quite a few spots in the roster - she can run and she can fight!  She can even take on the ViM role if I want to release Master Akari back into the mix.


A couple of monk choices to go then, next up is a bit of a quandry, there are a couple of choices for the spot of auxillary monk, one that I need to fulfill those tasks that need to get done, to compliment my fighters or fend off the enemy, exhaust them and waste their activations.  Both choice that I have in mind cost the same  but work in totally different ways, the first is Riku.

Riku is a great utility monk, one that hasn't featured regularly in my lists for some reason.  He has a high melee score which is obviously useful, he can trade a dice in for "Counter Attack Defence" and go all defensive and still cause damage.  Talking of damage he adds +1 to his damage rolls.  He can push people out of control zones or off scenario objectives but by far his best attributes has to be his manipulation of water.  His Ki feat "Wall of Water" is useful to cover the advance of my monks from ranged attacks and "tsunami" has the chance of pushing weaker models away and proning them.

Alternatively I could take Koji and his Pack.  Individually much weaker than Riku but their strength comes in their unity.  Group attacks wear down the opponent before the coup de grace from a more powerful fighter - Kuma or Gorilla.  Alternatively you can use their animal senses to bodyguard another character from the sneakiness of ninjas or bakemono who use camouflage to hide from my monks.  They are also useful as "ablative monkeys" at 1 rice each you can afford to let them take a hit instead of your more expensive monks.....hmm something to ponder then....

Their group activation is a bit of a drag, meaning they all have to act at  the same time but this can be an advantage when they all pile in on a hapless minor character!  As for Koji himself, his Ki feat is good, "Order" will give your exhausted monkeys another activation, but what I use him for is a Ki battery for my next choice - Aiko.

Aiko is my last monk and also my only real Support model.  She will also be my main "Leech/Channel" model (taking Ki from Koji primarily) and either supplying Ki to my other monks or buffing them using her amazing Ki feat "Blessing of the Kami".  This, apart from granting use of the Guardian, is why I pick her because in every other sense she is useless.  She's slow, cowardly, weak and she can't fight....but what she can do is -

Heal 2 wounds - herself or another mini within 12"
Speed up - she can add +1 to a move and "light footed" (ignores terrain) to a mini within 12"
Armour- she can add +2 armour to a mini within 12"
Flame on - she can add +1 dam to a melee attack and cause fire damage to a friendly in melee within 12"

for the princely sum of 4 rice, this stuff is priceless and she gets included everytime.

Lastly I get to add my free Kami and this is the really tough pick because Kamis can buff your monks and fight in their own way and the type of Kami defines the kinds of buffs you can get.  The Temple has access to all types of Kami, unlike other factions so I umm and ahh and never make a decision.  Here's the choices:

Water - can heal your warriors in base to base (btb) contact at the beginning of the turn
Fire - can grant +1 melee strength and cause fire damage for one of your warriors in btb.
Earth - grants armour to one of your warriors in btb
Air - can grant +1 move and "lightfooted" to a warrior in btb
Reflection (void?) - can protect your warriors from psychic intrusion within 6"


Personally I'm torn so I'll give all of them a go at some point, although I have used Fire and Earth to good effect all of them have merit!


So thats it then.  the provisional line up and the reasons why I chose them (initially).  All of them subject to change but I thought you might appreciate the reasoning behind certain choices and how their expected to link up with the rest of the team and fulfill certain roles.  So all that remains is a team pic of the first incarnation with a couple of guys waiting in the wings to see if they can't claim a spot.  Of course I haven't even considered the reserve, reserve chaps, yoou know the chaps who are awesome but haven't had their moment to shine like Shisha, Master Po, other themes etc - its a long time till next years Masters and only time will tell.



initial line up from left to right - Riku, Kami of reflection, Kuma, Master Akari, The Guardian, Aiko and Yuuki
hope you enjoy
dGG

Monday, 15 May 2017

Wargames Terrain Workshop

Hi all

this post is dedicated to some amazing pieces that I picked up at Salute! all three from Dave Stone's wargames terrain workshop.  I chatted to Dave for quite some time at Salute! and he is a thoroughly nice chap and very, very talented.  His stall was heaving with beautiful miniatures and I snaffled some crackers for my zombpoc/modern games, which I will show later and these brilliant items for my Dungeon project...


first of all I got this treasure chest, its a little big in scale but actually fits the bill for the end of dungeon crawl mega prize.  The piece comes in a translucent blue resin in order to make the crystals really work.



All I did was paint the chest and base and added a very light turquoise/white mix highlight to the edges of the crystals before covering in a very generous coat of gloss varnish.




Alicia and Tregar find the treasure of a lifetime!
Next I painted up the "Angel Monument", you may remember me showing more of Dave's graveyard terrain earlier this year and I was determined to get more, when I saw this one i was sold...



Shimmer and Lenore enter the vault of the Demon


All I did with this figure was to paint it a medium grey, wash it in black ink and then add my homemade moss mixture to it and voila!

Lastly is my favourite piece and one that when I saw it, just had to have it! (sorry Jez - it was just TOO shiny)  At just £8 I think it is an absolute bargain and is a beautiful figure both to paint and just as a piece in itself - stand by for quite a few photos of how it progressed.  It can be used of course as a dragon emerging from a well (I also have a dragon piece in similar colours) or as a realistic onamental fountain....












The bottom of the wall is made up of the same translucent resin as the chest, it requires some special painting but all I did was email Dave and he gave me some very useful tips that meant it turned out perfectly (imho).  I really love this piece and it will take pride and place among, what I hope will be an extensive Dragon collection.

Just before I go, I have posted a video or two on YouTube with how I've put together a bridge for the sewer tiles, there is an issue with the sound in the middle of the build where You Tube blocked the use of a song I had playing in the background.  In order to bypass this I was forced to remove audio and fluffed the overlay of music, so it gets a bit rubbish but it does come back for the last segment and certainly where I share how the whole board looks so it is worth sticking with imho. Its all a bit of a learning curve - click on the link below.  The second video is how I made some traps.

https://youtu.be/-0qXBshetBU
https://youtu.be/Z-PZoeI9uC8

that's it for now

hope you enjoy
dGG

Friday, 12 May 2017

Escape from Hospital, ATZ - An English Adventure part 4

Tommy stumbled as the corridor plunged into absolute darkness, completely disoriented he could hear the dragging feet of the infected behind him, or were they beside him? In the dark the noises seemed closer and more threatening (if that was possible!). Somewhere back there the awful female zombie was reaching out for him, he could almost feel her cold, dead hand brushing the back of his neck.  Throwing himself forward in a full dive, desperate to create distance from the macabre female, he crashed into the heavy wooden doors causing them to burst open letting in the bright light from outside.  Scrambling on all fours, he threw himself out of the building and onto the flagstones of the pathway leading into the main entrance to the hospital. A forlorn groan which sounded, to Tommy at least, like that of frustration that their prey was escaping gave wings to his feet as he ran for his life toward the main road. 



Anna screamed as the stairwell lights extinguished, halfway up the stairs she tripped on a riser barking her shin and causing her to scream again. Behind her Chris, groped blindly forward, desperately trying to make contact with his fiancé, frantic at her cries of pain.  “I'm ok” she called back in an effort to calm the big man, all the while trying to master her own fear in the oppressive darkness. Somewhere behind them were a mass of infected patients and hospital employees, she could hear them groaning and shuffling toward the sounds made by Anna and the guys as they tried to work their way up the stairs. They had to get out of the hospital, she knew that now, the sheer volume of potential ‘zombies’ was staggeringly high and was a death sentence.  Unfamiliar with the layout of the hospital (apart from A&E) and now hampered by the failure of the lights, the young medic struggled not to panic as dropped to hands and knees, crawling up the steps. 



Gobbo swung wildly with the oxygen cylinder, sweeping it blindly in front of him and batting at the hands of the closest zombies. Back-pedalling slowly, testing each footstep as he went Andy fought to keep the infected at bay and give the young couple a chance to get away. He could hear them stumbling on the stairs, his heart lurching in fear for his friends at every cry and curse as they slowly ascended the emergency stairwell. He knew they were close to getting out, these last few stairs led to the rooftop helipad where they would find an external fire escape and they could flee this nightmare and get home. His thoughts flicked instantly back to his family and he misstepped at the sudden thought of the danger that they were facing, this was looking like an epidemic and here he was miles awayHe needed to get back to them, now! He had managed to compartmentalise thoughts of them in order to deal with the immediate threat but now the images of them fighting off these beasts came thick and fast. Staggering backward, he dropped to one knee as the press of bodies became too much, holding the cylinder across his chest he batted the reaching hands away trying to keep the infected at arms lengthDespair threatened to overwhelm Andy, the improvised weapon dropped slightly as he tired, the weight of the cylinder doubling in seconds or so it felt to the exhausted medic. 

A sudden image of his strong, capable son  Stephen battering at the ‘zombies’ with strong kicks and punches developed through his martial arts fascination.  This was followed by images of his brave daughter - Astrid and staunch wife  Lisa standing side by side, chopping with the decorative axe and stabbing with the fantasy sword that had adorned the Gobbo’s man cave wall. The images flickered faster and faster through his brainhordes of zombies at the gate of his neat, little house, crashing against the door, pouring through his narrow hallway… 


“NO!!!” With a roar of defiance, he thrust the oxygen cylinder out like a quarter staff as he surged to his feet, bowling over the nearest zombies and forcing them away.  Swinging the weapon in a wide arc and gaining space just as the stairwell flooded with daylight when Anna reached the rooftop access and flung open the trapdoor.  Turning on his heel, he smashed the regulator of the cylinder hard against the concrete step, letting go instantly and watching as the highly pressurised container launched like an Exocet missile down the corridor, spinning and whipping around and battering the remaining infected. Sprinting up the stairs, he followed the retreating form of Chris as he disappeared onto the roof.   



Bursting into the bright sunlight, Andy stumbled as he cleared the stairwell and hit the flat roof.  The empty helipad, itself a large steel structure dominated the area and concealed the fire escape on the far side. Ahead Anna and Chris were angling away from a zombie that was crawling across the rooftop, turning occasionally to keep the slow moving creature in sight. Andy could hear the infected shuffling up the steps behind him and he put his head down, running toward the young couple and the supposed safety of the fire escape, it was time to go home. 




so that concludes this chapter in Day One, yes it's still Day One in my campaign!  Loads of plot points to consider and I'll be thinking on how these develop into a story arc for Gobbo and co. But for now we'll leave him heading toward his family.


Epilogue....  


Chris trailed behind his fiancé as she ran toward the ambulance bays, his mind racing with unusual thoughts. Normally an easygoing, happy go lucky fella Chris was beset by horrible violent images parading randomly across his tortured psyche and had been since the great storm that had lashed the island.  Anna reached the vehicle, frantically pressing the fob and disengaging the locks before throwing the thick medical file into the cab. Chris eyed the folder suspiciously, noting the spidery handwriting from the admitting A&E doctor and the tiny neat script of the “other” specialist that had examined him.  That dude had scared him a little, although physically unimposing, he had somehow managed to exude a sense of unease among the regular doctors The big man watched as Gobbo (what kind of ridiculous nickname was that?) jumped in an abandoned “truck” and headed home to get his family. Chris was glad that the older medic had gone, he was a little too handy with an oxygen cylinder and had been giving him strange looks since the rescue, he was sure of it. Anna gunned the engine of the ambulance with a heavy right foot on the gas, jolting Chris out of his thoughts and into the cab to join his fiancé. A sudden bang on the drivers side accompanied by a lurch of the ambulance, forced a scream from Anna as a diseased porter threw himself at the vehicle and the tasty morsels inside. Distracted by the infected, the young medic missed the thick medical file being stowed into the glove box. As Putters peeled away in a cloud of tyre smoke, Chris grinned wolfishly out of the window – alone at last… 

hope you enjoy
dGG