Showing posts with label Mystery Inc. Show all posts
Showing posts with label Mystery Inc. Show all posts

Friday, 5 February 2016

The mystery of the zombie virus - the AAR (finale)

the complexity of a multi-layered building, luckily it just fits on the table!!
"Nice one Daph!" exclaimed Fred as the pretty, former debutante cracked her Louisville Slugger off the skull of the zombie directly in front of her.  Still dressed to kill, Fred thought as he admired the way she changed grip on the bat and swung it into the temple of the other z that had faced off against her. Just like a pro-ball player aiming for a last home run, he thought,shaking his head in wonder at the change in the petite once privileged only daughter of wealthy parents.  Not a drop of blood seemed to touch her as she waded into the melee, it seemed even after the death of the known world she was still determined to maintain standards...

  • Turn 21     z - 3 sg - 5 
  • gets charged by 2 zs and another by his feet stands up, he kills 2 and kd's last 
  • SD is charged by 2 zs, he kills first and draws with last 
  • D kills 2 zs that charged her 
  • F kills the one facing him 

  • Turn 22    z - 4 sg - 5 
  • V gets charged and cuts her z down (generates 2 in the corridor much to the chagrin of the chaps) 
  • SD kills his last z   
  • S kills his last z 
  • F easily cuts down the last z in the corridor 

  • Turn 23    z - 3 sg - 2 
  • S gets charged and the z gets knocked down
  • SD gets charged and kills his z 
  • V charges last 2 zs standing in corridor  


  • V kills them both but generates 3 zs in the west wing toilets behind S&SD (she's really not helping!)
  • D&F enter stores
  • D finally  reloads, 1 z is generated in the corner  


  • Turn 24    z - 3 sg - 4 
  • V enters A&E finds a zed and charges it, knocking it down (3 zs generate in east wing toilet) 
  • D&F ignore z and go upstairs


  • S pops weasel 
  • SD walks up to reception desk 
  • Z's move closer  


  • Turn 25     z - 4 sg - 4 
  • Random event  the reception desk phone starts ringing (it was randomly rolled near scooby so why not! generates 1 z) 

RING RING RING. The strident tones of the desk phone made Scooby-Doo nearly jump out of his skin.  His eyes practically rolled in their sockets as he tried to look in all directions to see if the noise had attracted unwarranted attention from the undead.  Scampering over to the reception desk, he bowled the receiver out of it's cradle with his nose in attempt to shut the cacophony up.

As the phone fell to the floor behind the desk he could see two shadows hiding under it.  With a low growl that rumbled in his massive chest he shifted his goggles to IR and could make out the shapes of two terrified, scantily clad young women, their fast gulping breaths confirming that the females were indeed alive.

"Good doggy, be a good doggy, please be a good doggy" pleaded the first girl, a lithe blonde, holding a long slender blade with no real conviction.  The second girl, a dark haired beauty of Asian descent stood up from behind the desk and reached out a shaky hand toward Scooby, the other similarly clutching a long knife, with another blade stuffed into her belt "It's ok pooch" she said with a stutter, obviously terrified. "we don't mean to hurt you"

Scooby snorted back a guffaw, these two couldn't hurt a fly was his guessing, still the helplessness of the two women ignited a feeling of protectiveness in him and he edged forward, losing the growl and replacing it with a more friendly (he hoped) sound.

"Ah Violet, see he's friendly" said the dark haired female as she crouched down by Scoob to give him a hug.  In a moment both girls were clinging to him as if he was their anchor in the sea of chaos around them. "we should stick with him Pi-Lee" added the blonde.

Scooby endured the hugging for a moment more before shrugging them off and stepping toward the main doors and safety.......


violet and pi-lee
  • Turn 26    z - 5 sg - 2 
  • V kills the z by her feet 
  • SD answers phone and finds 2 (randomly rolled) rep2 females armed with knives and have the attribute poser 
  • SD talks the talk and they agree to join him, we now have Violet (VIand Pi-Lee (P)  
  • S moves over toward waiting room 
  • D&F move up to ground floor 

  • Turn 27    z - 3 sg - 3 
  • Random event  d&f start to argue  

  • Turn 28    z - 5 sg - 4 
  • D&F continue arguing but don't draw anymore z's 
  • V goes into the resuscitation suite and discovers a clue when she rolls against her savvy she passes 2d6 which counts as 2 clues and they have enough! 
  • SD guards the approach to the main doors
  • S guards corridor 


  • Turn 29   z - 3 sg - 6 
  • 2 zs charge SD &VI 
  • SD kills his z, but VI gets put out of fight as she is counted as unarmed (charge reaction) 
  • Other z's move forward. 


  • Turn 30    z - 6 sg - 4 
  • V exits resus and joins S in corridor 
  • SD exits building with P 
  • F charges and kills z who put VI out of fight
  • D charges and kills remaining z 


  • Turn 31     z - 1 sg - 4 
  • With 1st activation the gang exit building via main doors…..

Velma, drawn to the flickering monitor of the resuscitation computer, quickly scanned the room for dead-heads.  Reaching for the keyboard, the chainsaw forgotten for a change, Velma accessed that logical part of her brain once more. Tentatively tapping a few keys, then faster, more confidently and faster still until her fingers blurred across the board.  Occasional mutters of "I see" or "uh huh, logical" could be heard punctuated by the crash of combat out in the halls.

After a few minutes, she cried "by Jinkies, I have it!" Looking around to make sure no-one was around to hear her embarrassing regression back to the old, naive Velma, she grabbed the hard drive out of the computer and picking up her saw, she headed back for the others.  

Out in the hallway she was just in time to see Scooby-Doo rip out the throat of a zed as a pretty blonde girl was bundled to the floor by another zombie, while an Asian woman looked on in horror. Scoob let out a gut-wrenching howl of loss seeing the blonde fall that shook even V's battle hardened soul.  At that moment Fred and Daphne came around the corner and the big man drove the razor sharp blade of his katana through the back of the girl's assailant's head.  Velma watched as a somber Scooby-Doo gently take the clearly shaken female's hand in his jaws and walk her toward the exit.  Fred reached down and hefted the blonde over his broad shoulders before following the Great Dane.

"Come on Shaggy" the red head called out "I've just found what we needed" she added, showing him the hard drive before jogging for the main doors and out of the oppressive shadows of Jungville General.

That's all folks, I hope you enjoyed the inaugural AAR for my hospital project.  Please feel free to add comments both positive and negative.  I have a few of both for this game but i'd like to hear what you thought first.

thanks
Andy AKA dGG

Monday, 1 February 2016

The mystery of the zombie virus - the AAR (part 2)

The apocalypse had certainly worked on Scooby Doo's brain, always a smart..ish dog (although he would be the first to admit that he was a bit cowardly...a bit....) since the fall he felt that his mind was beginning to process thoughts; organise and articulate them in a way he had never experienced. It was all a little disconcerting and he longed for the bygone days when he and Shaggy would just rock up to whatever mystery the guys were trying to solve and eat themselves silly.

But now Scooby was fuming, his tail had been trodden on by these nasty creatures - more than once! he was hungry, even the giant chicken costumed zed started to look more and more appetising. But these dead humans tasted foul. "Hehe" he chuckled to himself - foul, chicken, chicken, fowl - "hehehehe" he started to feel more like his old self, the kindly, jovial dog before the apocalypse. Then the awful smell of rotting flesh assaulted his sensitive nose again and another set of rancid fingernails scraped down the side of the body armour he was wearing. He was thankful that Shaggy and the others had thought to take the battle harness they had found on a poor police K9 unit and fitted it to him (with some adjustment) it had certainly saved his hide on more than one occasion.  With a snap of his sharp teeth he grabbed hold of the leg of the zombie who had just stood up and pulled him to the ground again.  With a howl that would have shamed a wolf and sent a shiver down the spine of any living man, the enraged Great Dane tore into the zeds....

  • Turn 11     z - 1 sg - 6 
  • Z's close in
  • z charges F who still using his katana – but he can only knock it down 
  • SD kd's his z who stood up. 
  • S kills his 


  • Turn 12   z - 3 sg - 2 
  • V gets charged by 2 zs  she kills first and kd's second 
  • S gets charged by 2 zs  same as V
  • SD gets charged by 3 zs  kills them all 
  • S reloads his BA pistol and moves into Hosp with SD and gets joined by V on the way through 
  • pops weasel 
  • F fights z in melee – kills last z 
  • For the first time in game they are not in combat….. 
for those who see D with S and SD and not V. I actually put the wrong minis together by accident, took the photo before i realised my mistake and forgot to retake the photo - apologies dGG

  • Turn 13    z - 1 sg - 2 
  • In true Scooby gang style D & F split up from the rest and go for the stairs and head for basement 


  • V, S & SD head off toward the chapel to start a sweep for clues. In the chapel there are 3 zs instead. The PCs surprise the z's and charge into melee. All three kill their z's .
  • 4 z's generated by the noise of V's chainsaw. 
  • The z’s from outside enter the building via the main doors 


  • Turn 14    z - 3 sg - 2 
  • the 4 z’s generated by noise move toward V,S &SD as do the outside z’s due to chainsaw noise. 
  • SD starts looking for food for 2 turns (greed) 
  • S & V exit chapel (roll on corridor chart 4 more z’s generated!) 
  • S walks around corner and see z’s, shoots pistol and kd's the kid z (the shots generate 2 more z’s) 
  • V kills the knocked down z 
  • D&F move into basement and out into the boiler room, the boiler is out of commission (rolled on the boiler room table) but they do find a tool belt – a luxury item. 
While D&F are alone in the spooky basement.....
this is what V&S are facing!!

  • Turn 15     z- 3 sg -2 
  • Z's go first and 4 z's charge V and 4 charge S
  • V kills all her opponents
  • S manages to kill 2 and kd the others (the noise from V's saw generates 3 more zs)
  • V and S both crush s’ downed z's  
  • SD still looting 
  • D&F move into the corridor to head for the morgue (1 z in corridor) Fred shoots the z dead!

V surrounded by the blood of the fallen!!
Velma hefted the idling chainsaw and tried to shake the clotting blood and rancid flesh off the teeth of the lethal tool, across from her Shaggy was giving her a worried look and shaking his head and it was only then did she realise she was laughing. "Screw him!" she thought with another chuckle and gestured with her 'saw at the approaching dead-heads that were shuffling down the eerie corridor of Jungville General. If he wanted to worry, it should be about the brain scarfers not her!  With that thought she gunned the motor of the saw and began carving her way through the dead flesh that had begun surrounding her....

  • Turn 16    z - 3 sg - 1 
  • 3 zs charge V, 2xzs charge S 
  • V kills all hers and s kills 1, kd's the other 
  • SD comes out of chapel and chews the face off the z at S’ feet 
  • V walks into the office and charges the z lurking in there (c'saw generates another 3 zs in corridor as per the special noise rules - noise generates zombies in the nearest corridor, 12" away if possible) 
  • S shoots into crowd and kd's one z but generates 2 more 

  • D&F enter the morgue and find post mortem records for patient zero (1 clue) 

  • Turn 17   z - 3 sg - 3 
  • Random event the z nearest V gets up only to be knocked down by V (c'saw generates 3 z's for the boys to deal with in the corridor....) 

  • Turn 18    z - 3 sg - 3 
  • Random event the z nearest SD gets up only to be knocked back down 

  • Turn 19    z - 1 sg - 3 
  • V kills the persistent z
  • SD kill his persistent  z!
  • S shoots a z and kd's it (generates another z) 
  • D&F leave morgue and cross corridor (2 zs generated by entering corridor) and enters laundry and finds 1 z by the washers
  • D shoots but runs out of ammo 
  • F shoots and kills z 
  • Between them they generate 2 more z's in corridor 
  • Z's move closer in corridor opposite S 
lets get ready to rumble!!

  • Turn 20     z - 4 sg - 2 
  • 6 zs charge SD & S, who receive charge with 3 z's each
  • S draws with first, kills the other two
  • SD kills first, kd's second and kills third 
  • SD kills kd z 
  • kd's last z 
  • V exits office, sees the boys handling business and enters canteen just to find 1 z 
  • D&F exit laundry into corridor (generates 1 z) and charges into z's
  • F kills his but D just knocks hers down


"I'm getting real tired Scoob" snorted Shaggy as he hewed down another of the walking dead with his enormous axe.  "There doesn't seem to be any end to these creatures" he said as he tripped another. "I'm also worried about 'You Know Who'..." he added in a hushed whisper.

Scooby-Doo looked up from savaging the head of a fallen zombie and tilted his head to one side, the strange blood red sheen from the IR googles that covered the canine's eyes freaked Shaggy out a little and he stuttered to a halt while trying not to slip in the spilled gore.  From the corner of his eye he saw Velma come out of the room sign posted as the office and despite seeing the masses of zombies up the corridor, nonchalantly wandering off into the canteen. With a disgustingly loud growl, his stomach reminded him that he hadn't eaten today and he briefly toyed with the idea of following Velma into the room.  The groans from the mass of zombie flesh coming down the corridor pulled that thought up short and with a sigh he loosened his grip on the handle of his axe......