Recently I managed to persuade (I just asked them really...) my board gaming group to join me in a game of Rising Sun, so I thought I'd post a little about the actual game play.
Zatu Games describe the game...
The game has quite a large footprint, covering a 5' by 3' table easily.
As there were five players, there would be fraught alliances being made with someone losing out each season. Being in an alliance brings advantages to both players when it comes to taking actions, however going solo isn't all that bad as certain cards and actions such as "betrayal" mean that you can take advantage of the lack of allies. The game itself has a lovely way of representing alliances with a colourful Ying/Yang half for each colour that fit together (top right of the picture). My clan started on the green province and during the game I would recruit and move all over the board.
Jess's Earth Dragon smashes down among the bushi of Jayde and Rob.
Actions are taken via "political mandates" chosen by each player in turn including recruiting monsters, enhancing Daimyo's and praying to the Kami. Rising Sun also has an honour track (bottom right) which is used to split ties and inform actions and can change based on honourable actions like Seppuku or dishonourable actions like betrayal...
|River Dragon towering over those 32mm bushi|
Jess had 2 dragons in the end!!